[Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

Eric Anholt eric at anholt.net
Thu Oct 24 04:43:10 CEST 2013

Matt Turner <mattst88 at gmail.com> writes:

> A few Serious Sam 3 shaders affected:

These two are:

Reviewed-by: Eric Anholt <eric at anholt.net>
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