[Mesa-dev] [PATCH 00/18] Implement GLX_MESA_query_renderer

Ian Romanick idr at freedesktop.org
Thu Oct 24 21:03:32 CEST 2013


Dave and Marek,

Do either of you guys plan to implement support for this extension?  The
value to developers is obviously increased if more drivers support the
extension.  This extension was born from feedback that I received from
people at FOSDEM and from various game developers at Game Developer
Conference and elsewhere.

I'd like to land this extension, and I haven't received any review.  I
know you guys are both pretty busy, so I don't expect detailed reviews.
 I would really appreciate a quick skim of the extension spec (patch 15)
and an Acked-by or two.

Thanks.

On 10/11/2013 03:10 PM, Ian Romanick wrote:
> This is the completion of some work that I started back in February
> after FOSDEM. *blush*
> 
> http://www.paranormal-entertainment.com/idr/blog/posts/2013-02-07T22:42:53Z-FOSDEM2013_Presentation/
> 
> Basically, this add a method for applications to query various aspects
> of the GL implementation *before* creating a context.  This has a number
> of advantages, but the two big ones are:
> 
>   - Depending on what they learn, the app might just use software
>     rendering because the implementation is black listed.
> 
>   - Depending on what they learn, the app might create a different kind
>     of context (core profile vs. compatibility profile vs. ES profile).
> 
> This implementation should be complete.  The enums /may/ change (and it
> just occured to me that I didn't fix the commit message in patch 10),
> but I think they should be fine.  They're allocated from Intel's range,
> and I'm still double checking that nobody else is planning to use them.
> 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 



More information about the mesa-dev mailing list