[Mesa-dev] [PATCH] llvmpipe: fix bogus layer clamping in setup

sroland at vmware.com sroland at vmware.com
Fri Oct 25 18:14:36 CEST 2013


From: Roland Scheidegger <sroland at vmware.com>

The layer coming from GS needs to be clamped (not sure if that's actually
the correct error behavior but we need something) as the number can be higher
than the amount of layers in the fb. However, this code was using the layer
calculation from the scene, and this was actually calculated in
lp_scene_begin_rasterization() hence too late (so setup was using the value
from the _previous_ scene or just zero if it was the first scene).
Since the value is used in both rasterization and setup, move calculation up
to lp_scene_begin_binning() though it's a bit more inconvenient to calculate
there. (Theoretically could move _all_ code which was in
lp_scene_begin_rasterization() to there, because ever since we got rid of
swizzled render/depth buffers our "map" functions preparing the fb data for
render don't actually change the data in there at all, but it feels like
it would be a hack.)
---
 src/gallium/drivers/llvmpipe/lp_scene.c |   25 ++++++++++++++++++-------
 1 file changed, 18 insertions(+), 7 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 2abbd25..483bfa5 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -151,7 +151,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
 {
    const struct pipe_framebuffer_state *fb = &scene->fb;
    int i;
-   unsigned max_layer = ~0;
 
    //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
 
@@ -162,7 +161,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
                                                            cbuf->u.tex.level);
          scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
                                                               cbuf->u.tex.level);
-         max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
 
          scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
                                                      cbuf->u.tex.level,
@@ -173,7 +171,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
          struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
          unsigned pixstride = util_format_get_blocksize(cbuf->format);
          scene->cbufs[i].stride = cbuf->texture->width0;
-         max_layer = 0;
 
          scene->cbufs[i].map = lpr->data;
          scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
@@ -184,15 +181,12 @@ lp_scene_begin_rasterization(struct lp_scene *scene)
       struct pipe_surface *zsbuf = scene->fb.zsbuf;
       scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
       scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
-      max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
 
       scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
                                                zsbuf->u.tex.level,
                                                zsbuf->u.tex.first_layer,
                                                LP_TEX_USAGE_READ_WRITE);
    }
-
-   scene->fb_max_layer = max_layer;
 }
 
 
@@ -506,6 +500,9 @@ end:
 void lp_scene_begin_binning( struct lp_scene *scene,
                              struct pipe_framebuffer_state *fb, boolean discard )
 {
+   int i;
+   unsigned max_layer = ~0;
+
    assert(lp_scene_is_empty(scene));
 
    scene->discard = discard;
@@ -513,9 +510,23 @@ void lp_scene_begin_binning( struct lp_scene *scene,
 
    scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
    scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
-
    assert(scene->tiles_x <= TILES_X);
    assert(scene->tiles_y <= TILES_Y);
+
+   for (i = 0; i < scene->fb.nr_cbufs; i++) {
+      struct pipe_surface *cbuf = scene->fb.cbufs[i];
+      if (llvmpipe_resource_is_texture(cbuf->texture)) {
+         max_layer = MIN2(max_layer, cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
+      }
+      else {
+         max_layer = 0;
+      }
+   }
+   if (fb->zsbuf) {
+      struct pipe_surface *zsbuf = scene->fb.zsbuf;
+      max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
+   }
+   scene->fb_max_layer = max_layer;
 }
 
 
-- 
1.7.9.5


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