[Mesa-dev] [PATCH v2 06/14] glsl: Add built-in functions and constants required for ARB_shader_atomic_counters.
Ian Romanick
idr at freedesktop.org
Fri Oct 25 10:50:48 PDT 2013
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 10/01/2013 07:15 PM, Francisco Jerez wrote:
> v2: Represent atomics as GLSL intrinsics.
> ---
> src/glsl/builtin_functions.cpp | 58 +++++++++++++++++++++++++++++++++++++++++
> src/glsl/builtin_variables.cpp | 15 +++++++++++
> src/glsl/glcpp/glcpp-parse.y | 3 +++
> src/glsl/glsl_parser_extras.cpp | 6 +++++
> src/glsl/glsl_parser_extras.h | 7 +++++
> 5 files changed, 89 insertions(+)
>
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 03efb6d..d704b84 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -300,6 +300,13 @@ tex3d_lod(const _mesa_glsl_parse_state *state)
> {
> return tex3d(state) && lod_exists_in_stage(state);
> }
> +
> +static bool
> +shader_atomic_counters(const _mesa_glsl_parse_state *state)
> +{
> + return state->ARB_shader_atomic_counters_enable;
> +}
> +
> /** @} */
>
> /******************************************************************************/
> @@ -515,6 +522,11 @@ private:
> B1(fma)
> B2(ldexp)
> B2(frexp)
> +
> + ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail);
> + ir_function_signature *_atomic_op(const char *intrinsic,
> + builtin_available_predicate avail);
> +
> #undef B0
> #undef B1
> #undef B2
> @@ -621,6 +633,15 @@ builtin_builder::create_shader()
> void
> builtin_builder::create_intrinsics()
> {
> + add_function("__intrinsic_atomic_read",
> + _atomic_intrinsic(shader_atomic_counters),
> + NULL);
> + add_function("__intrinsic_atomic_increment",
> + _atomic_intrinsic(shader_atomic_counters),
> + NULL);
> + add_function("__intrinsic_atomic_predecrement",
> + _atomic_intrinsic(shader_atomic_counters),
> + NULL);
> }
>
> /**
> @@ -1856,6 +1877,20 @@ builtin_builder::create_builtins()
> _frexp(glsl_type::vec3_type, glsl_type::ivec3_type),
> _frexp(glsl_type::vec4_type, glsl_type::ivec4_type),
> NULL);
> +
> + add_function("atomicCounter",
> + _atomic_op("__intrinsic_atomic_read",
> + shader_atomic_counters),
> + NULL);
> + add_function("atomicCounterIncrement",
> + _atomic_op("__intrinsic_atomic_increment",
> + shader_atomic_counters),
> + NULL);
> + add_function("atomicCounterDecrement",
> + _atomic_op("__intrinsic_atomic_predecrement",
> + shader_atomic_counters),
> + NULL);
> +
> #undef F
> #undef FI
> #undef FIU
> @@ -3606,6 +3641,29 @@ builtin_builder::_frexp(const glsl_type *x_type, const glsl_type *exp_type)
>
> return sig;
> }
> +
> +ir_function_signature *
> +builtin_builder::_atomic_intrinsic(builtin_available_predicate avail)
> +{
> + ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter");
> + MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter);
> + return sig;
> +}
> +
> +ir_function_signature *
> +builtin_builder::_atomic_op(const char *intrinsic,
> + builtin_available_predicate avail)
> +{
> + ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter");
> + MAKE_SIG(glsl_type::uint_type, avail, 1, counter);
> +
> + ir_variable *retval = body.make_temp(glsl_type::uint_type, "atomic_retval");
> + body.emit(call(shader->symbols->get_function(intrinsic), retval, 1,
> + operand(counter)));
> + body.emit(ret(retval));
> + return sig;
> +}
> +
> /** @} */
>
> /******************************************************************************/
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 6a808c0..49f0f42 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -555,6 +555,21 @@ builtin_variable_generator::generate_constants()
> */
> add_const("gl_MaxTextureCoords", state->Const.MaxTextureCoords);
> }
> +
> + if (state->ARB_shader_atomic_counters_enable) {
> + add_const("gl_MaxVertexAtomicCounters",
> + state->Const.MaxVertexAtomicCounters);
> + add_const("gl_MaxGeometryAtomicCounters",
> + state->Const.MaxGeometryAtomicCounters);
> + add_const("gl_MaxFragmentAtomicCounters",
> + state->Const.MaxFragmentAtomicCounters);
> + add_const("gl_MaxCombinedAtomicCounters",
> + state->Const.MaxCombinedAtomicCounters);
> + add_const("gl_MaxAtomicCounterBindings",
> + state->Const.MaxAtomicBufferBindings);
> + add_const("gl_MaxTessControlAtomicCounters", 0);
> + add_const("gl_MaxTessEvaluationAtomicCounters", 0);
> + }
> }
>
>
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index 6eaa5f9..2b4e988 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -1248,6 +1248,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
>
> if (extensions->EXT_shader_integer_mix)
> add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
> +
> + if (extensions->ARB_shader_atomic_counters)
> + add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
> }
> }
>
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 6ebffc3..d0271bc 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -109,6 +109,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
>
> this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
>
> + this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
> + this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
> + this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
> + this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
> + this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
> +
> this->current_function = NULL;
> this->toplevel_ir = NULL;
> this->found_return = false;
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index d3e1a78..155071e 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -221,6 +221,13 @@ struct _mesa_glsl_parse_state {
> /* 3.00 ES */
> int MinProgramTexelOffset;
> int MaxProgramTexelOffset;
> +
> + /* ARB_shader_atomic_counters */
> + unsigned MaxVertexAtomicCounters;
> + unsigned MaxGeometryAtomicCounters;
> + unsigned MaxFragmentAtomicCounters;
> + unsigned MaxCombinedAtomicCounters;
> + unsigned MaxAtomicBufferBindings;
> } Const;
>
> /**
>
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