[Mesa-dev] [PATCH] nv50: implement multisample textures
Emil Velikov
emil.l.velikov at gmail.com
Fri Oct 25 20:35:44 CEST 2013
On 21/10/13 23:23, Bryan Cain wrote:
> This is a port of 4da54c91d24da ("nvc0: implement multisample textures") to
> nv50.
>
> When coupled with the patch to only report 16 texture samplers (to fix
> crashes), all of the Piglit tests in spec/arb_texture_multisample pass.
>
Hello Bryan,
Big thanks for your work. As promised here is a quick piglit summary on
my nv96
pass/fail/crash
69/32/27
* dmesg does not spit anything nouveau related during the tests
* any geometry shader related tests were skipped
(piglit: info: Failed to create GL 3.2 core context)
* all the crashes are due to the following assert
codegen/nv50_ir_emit_nv50.cpp:1393:emitTEX: Assertion `argc <= 4' failed.
PASS arb_texture_multisample-*
PASS fb-completeness/*
FAIL sample-position/*
FAIL texelFetch fs sampler2DMS 4*
CRASH texelFetch fs sampler2DMSArray 4*
FAIL texelFetch/*-*s-isampler2DMS
CRASH texelFetch/*-*s-isampler2DMSArray
PASS textureSize/*
Hope you find this useful :)
No real world apps that use multisample textures were tested, yet.
Cheers
Emil
More information about the mesa-dev
mailing list