[Mesa-dev] [PATCH V2 01/12] mesa: Add infrastructure for GL_ARB_sample_shading
Anuj Phogat
anuj.phogat at gmail.com
Sat Oct 26 01:44:58 CEST 2013
This patch implements the common support code required for the
GL_ARB_sample_shading extension.
V2: Move GL_ARB_sample_shading to ARB extension list.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Ian Romanick <idr at freedesktop.org>
Reviewed-by: Ken Graunke <kenneth at whitecape.org>
---
src/glsl/glcpp/glcpp-parse.y | 3 +++
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/glsl_parser_extras.h | 2 ++
src/glsl/standalone_scaffolding.cpp | 1 +
src/mesa/main/extensions.c | 1 +
src/mesa/main/mtypes.h | 1 +
6 files changed, 9 insertions(+)
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 02100ab..5141bdd 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1249,6 +1249,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
+ if (extensions->ARB_sample_shading)
+ add_builtin_define(parser, "GL_ARB_sample_shading", 1);
+
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index be17109..669f531 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -533,6 +533,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index a674384..872dd80 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -323,6 +323,8 @@ struct _mesa_glsl_parse_state {
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
/*@}*/
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 7a1cf68..cbff6d1 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -97,6 +97,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_stencil_export = true;
ctx->Extensions.ARB_shader_texture_lod = true;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index e8e0a20..f3300e3 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -118,6 +118,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
{ "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_ARB_robustness", o(dummy_true), GL, 2010 },
+ { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 6374e8c..67f1bf6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3198,6 +3198,7 @@ struct gl_extensions
GLboolean ARB_occlusion_query;
GLboolean ARB_occlusion_query2;
GLboolean ARB_point_sprite;
+ GLboolean ARB_sample_shading;
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_bit_encoding;
GLboolean ARB_shader_stencil_export;
--
1.8.1.4
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