[Mesa-dev] [PATCH] glsl: break the gl_FragData array into separate gl_FragData[i] variables

Paul Berry stereotype441 at gmail.com
Sun Oct 27 16:19:28 CET 2013


On 20 October 2013 09:20, Marek Olšák <maraeo at gmail.com> wrote:

> From: Marek Olšák <marek.olsak at amd.com>
>
> This avoids a defect in lower_output_reads.
>
> The problem is lower_output_reads treats the gl_FragData array as a single
> variable. It first redirects all output writes to a temporary variable
> (array)
> and then writes the whole temporary variable to the output, generating
> assignments to all elements of gl_FragData.
>

Can you go into more detail about why this is a problem?  At first glance
it seems like it should be fine, because failing to assign to an element of
gl_FragData is supposed to result in undefined data going to that fragment
output.  So lowering to a shader that does assign to that element of
gl_FragData seems like it should be harmless.  What am I missing here?


>
> BTW this pass can be modified to lower all arrays, not just inputs and
> outputs.
> The question is whether it is worth it.
> ---
>  src/glsl/opt_dead_builtin_varyings.cpp | 163
> ++++++++++++++++++++++++++-------
>  1 file changed, 132 insertions(+), 31 deletions(-)
>
> diff --git a/src/glsl/opt_dead_builtin_varyings.cpp
> b/src/glsl/opt_dead_builtin_varyings.cpp
> index 7e8cd43..72ff9df 100644
> --- a/src/glsl/opt_dead_builtin_varyings.cpp
> +++ b/src/glsl/opt_dead_builtin_varyings.cpp
> @@ -42,9 +42,11 @@
>   * If any texture coordinate slots can be eliminated, the gl_TexCoord
> array is
>   * broken down into separate vec4 variables with locations equal to
>   * VARYING_SLOT_TEX0 + i.
> + *
> + * The same is done for the gl_FragData fragment shader output.
>   */
>
> -#include "main/imports.h" /* for snprintf */
> +#include "main/core.h" /* for snprintf and ARRAY_SIZE */
>  #include "ir.h"
>  #include "ir_rvalue_visitor.h"
>  #include "ir_optimization.h"
> @@ -60,10 +62,14 @@ namespace {
>  class varying_info_visitor : public ir_hierarchical_visitor {
>  public:
>     /* "mode" can be either ir_var_shader_in or ir_var_shader_out */
> -   varying_info_visitor(ir_variable_mode mode)
> +   varying_info_visitor(ir_variable_mode mode, bool find_frag_outputs =
> false)
>        : lower_texcoord_array(true),
>          texcoord_array(NULL),
>          texcoord_usage(0),
> +        find_frag_outputs(find_frag_outputs),
> +        lower_fragdata_array(true),
> +        fragdata_array(NULL),
> +        fragdata_usage(0),
>          color_usage(0),
>          tfeedback_color_usage(0),
>          fog(NULL),
> @@ -79,8 +85,27 @@ public:
>     {
>        ir_variable *var = ir->variable_referenced();
>
> -      if (var && var->mode == this->mode &&
> -          var->location == VARYING_SLOT_TEX0) {
> +      if (!var || var->mode != this->mode)
> +         return visit_continue;
> +
> +      if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
> +         this->fragdata_array = var;
> +
> +         ir_constant *index = ir->array_index->as_constant();
> +         if (index == NULL) {
> +            /* This is variable indexing. */
> +            this->fragdata_usage |= (1 << var->type->array_size()) - 1;
> +            this->lower_fragdata_array = false;
> +         }
> +         else {
> +            this->fragdata_usage |= 1 << index->get_uint_component(0);
> +         }
> +
> +         /* Don't visit the leaves of ir_dereference_array. */
> +         return visit_continue_with_parent;
> +      }
> +
> +      if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0)
> {
>           this->texcoord_array = var;
>
>           ir_constant *index = ir->array_index->as_constant();
> @@ -105,8 +130,17 @@ public:
>     {
>        ir_variable *var = ir->variable_referenced();
>
> -      if (var->mode == this->mode && var->type->is_array() &&
> -          var->location == VARYING_SLOT_TEX0) {
> +      if (var->mode != this->mode || !var->type->is_array())
> +         return visit_continue;
> +
> +      if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
> +         /* This is a whole array dereference. */
> +         this->fragdata_usage |= (1 << var->type->array_size()) - 1;
> +         this->lower_fragdata_array = false;
> +         return visit_continue;
> +      }
> +
> +      if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0)
> {
>           /* This is a whole array dereference like "gl_TexCoord = x;",
>            * there's probably no point in lowering that.
>            */
> @@ -121,6 +155,10 @@ public:
>        if (var->mode != this->mode)
>           return visit_continue;
>
> +      /* Nothing to do here for fragment outputs. */
> +      if (this->find_frag_outputs)
> +         return visit_continue;
> +
>        /* Handle colors and fog. */
>        switch (var->location) {
>        case VARYING_SLOT_COL0:
> @@ -185,12 +223,20 @@ public:
>        if (!this->texcoord_array) {
>           this->lower_texcoord_array = false;
>        }
> +      if (!this->fragdata_array) {
> +         this->lower_fragdata_array = false;
> +      }
>     }
>
>     bool lower_texcoord_array;
>     ir_variable *texcoord_array;
>     unsigned texcoord_usage; /* bitmask */
>
> +   bool find_frag_outputs; /* false if it's looking for varyings */
> +   bool lower_fragdata_array;
> +   ir_variable *fragdata_array;
> +   unsigned fragdata_usage; /* bitmask */
> +
>     ir_variable *color[2];
>     ir_variable *backcolor[2];
>     unsigned color_usage; /* bitmask */
> @@ -222,6 +268,7 @@ public:
>     {
>        void *const ctx = ir;
>
> +      memset(this->new_fragdata, 0, sizeof(this->new_fragdata));
>        memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
>        memset(this->new_color, 0, sizeof(this->new_color));
>        memset(this->new_backcolor, 0, sizeof(this->new_backcolor));
> @@ -236,31 +283,16 @@ public:
>         * occurences of gl_TexCoord will be replaced with.
>         */
>        if (info->lower_texcoord_array) {
> -         for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) {
> -            if (info->texcoord_usage & (1 << i)) {
> -               char name[32];
> -
> -               if (!(external_texcoord_usage & (1 << i))) {
> -                  /* This varying is unused in the next stage. Declare
> -                   * a temporary instead of an output. */
> -                  snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str,
> i);
> -                  this->new_texcoord[i] =
> -                     new (ctx) ir_variable(glsl_type::vec4_type, name,
> -                                           ir_var_temporary);
> -               }
> -               else {
> -                  snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i);
> -                  this->new_texcoord[i] =
> -                     new(ctx) ir_variable(glsl_type::vec4_type, name,
> -                                          info->mode);
> -                  this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i;
> -                  this->new_texcoord[i]->explicit_location = true;
> -                  this->new_texcoord[i]->explicit_index = 0;
> -               }
> -
> -               ir->head->insert_before(new_texcoord[i]);
> -            }
> -         }
> +         prepare_array(ir, this->new_texcoord,
> ARRAY_SIZE(this->new_texcoord),
> +                       VARYING_SLOT_TEX0, "TexCoord", mode_str,
> +                       info->texcoord_usage, external_texcoord_usage);
> +      }
> +
> +      /* Handle gl_FragData in the same way like gl_TexCoord. */
> +      if (info->lower_fragdata_array) {
> +         prepare_array(ir, this->new_fragdata,
> ARRAY_SIZE(this->new_fragdata),
> +                       FRAG_RESULT_DATA0, "FragData", mode_str,
> +                       info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1);
>        }
>
>        /* Create dummy variables which will replace set-but-unused color
> and
> @@ -301,6 +333,41 @@ public:
>        visit_list_elements(this, ir);
>     }
>
> +   void prepare_array(exec_list *ir,
> +                      struct ir_variable **new_var,
> +                      int max_elements, unsigned start_location,
> +                      const char *var_name, const char *mode_str,
> +                      unsigned usage, unsigned external_usage)
> +   {
> +      void *const ctx = ir;
> +
> +      for (int i = max_elements-1; i >= 0; i--) {
> +         if (usage & (1 << i)) {
> +            char name[32];
> +
> +            if (!(external_usage & (1 << i))) {
> +               /* This varying is unused in the next stage. Declare
> +                * a temporary instead of an output. */
> +               snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str, var_name,
> i);
> +               new_var[i] =
> +                  new (ctx) ir_variable(glsl_type::vec4_type, name,
> +                                        ir_var_temporary);
> +            }
> +            else {
> +               snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
> +               new_var[i] =
> +                  new(ctx) ir_variable(glsl_type::vec4_type, name,
> +                                       this->info->mode);
> +               new_var[i]->location = start_location + i;
> +               new_var[i]->explicit_location = true;
> +               new_var[i]->explicit_index = 0;
> +            }
> +
> +            ir->head->insert_before(new_var[i]);
> +         }
> +      }
> +   }
> +
>     virtual ir_visitor_status visit(ir_variable *var)
>     {
>        /* Remove the gl_TexCoord array. */
> @@ -309,6 +376,12 @@ public:
>           var->remove();
>        }
>
> +      /* Remove the gl_FragData array. */
> +      if (this->info->lower_fragdata_array &&
> +          var == this->info->fragdata_array) {
> +         var->remove();
> +      }
> +
>        /* Replace set-but-unused color and fog outputs with dummy
> variables. */
>        for (int i = 0; i < 2; i++) {
>           if (var == this->info->color[i] && this->new_color[i]) {
> @@ -350,6 +423,19 @@ public:
>           }
>        }
>
> +      /* Same for gl_FragData. */
> +      if (this->info->lower_fragdata_array) {
> +         /* gl_TexCoord[i] occurence */
>

This should say "gl_FragData[i] occurrence"


> +         ir_dereference_array *const da =
> (*rvalue)->as_dereference_array();
> +
> +         if (da && da->variable_referenced() ==
> this->info->fragdata_array) {
> +            unsigned i =
> da->array_index->as_constant()->get_uint_component(0);
> +
> +            *rvalue = new(ctx)
> ir_dereference_variable(this->new_fragdata[i]);
> +            return;
> +         }
> +      }
> +
>        /* Replace set-but-unused color and fog outputs with dummy
> variables. */
>        ir_dereference_variable *const dv =
> (*rvalue)->as_dereference_variable();
>        if (!dv)
> @@ -392,6 +478,7 @@ public:
>
>  private:
>     const varying_info_visitor *info;
> +   ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
>     ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
>     ir_variable *new_color[2];
>     ir_variable *new_backcolor[2];
> @@ -408,6 +495,15 @@ lower_texcoord_array(exec_list *ir, const
> varying_info_visitor *info)
>                              1 | 2, true);
>  }
>
> +static void
> +lower_fragdata_array(exec_list *ir)
> +{
> +   varying_info_visitor info(ir_var_shader_out, true);
> +   info.get(ir, 0, NULL);
> +
> +   replace_varyings_visitor(ir, &info, 0, 0, 0);
> +}
> +
>
>  void
>  do_dead_builtin_varyings(struct gl_context *ctx,
> @@ -487,4 +583,9 @@ do_dead_builtin_varyings(struct gl_context *ctx,
>                                 producer_info.color_usage,
>                                 producer_info.has_fog);
>     }
>

At the top of the do_dead_builtin_varyings() function there's this logic:

   /* This optimization has no effect with the core context and GLES2,
because
    * the built-in varyings we're eliminating here are not available there.
    *
    * EXT_separate_shader_objects doesn't allow this optimization,
    * because a program object can be bound partially (e.g. only one
    * stage of a program object can be bound).
    */
   if (ctx->API == API_OPENGL_CORE ||
       ctx->API == API_OPENGLES2 ||
       ctx->Extensions.EXT_separate_shader_objects) {
      return;
   }

Does this need to be changed so that when EXT_separate_shader_objects is
present, we still go ahead and lower gl_FragData?


> +
> +   /* Finally, lower the gl_FragData array to separate variables. */
> +   if (consumer->Type == GL_FRAGMENT_SHADER) {
> +      lower_fragdata_array(consumer->ir);
> +   }
>  }
> --
> 1.8.1.2
>
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> mesa-dev at lists.freedesktop.org
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>
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