[Mesa-dev] [PATCH 3/6] glsl: Eliminate the global check in validate_explicit_location
Ian Romanick
idr at freedesktop.org
Sun Oct 27 22:59:04 CET 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Since the separation of ir_var_function_in and ir_var_shader_in (similar
for out), this check is no longer necessary. Previously, global_scope
was the only way to tell which was which.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ast_to_hir.cpp | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 05539b8..9bce893 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2048,7 +2048,6 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc)
{
- const bool global_scope = (state->current_function == NULL);
bool fail = false;
const char *string = "";
@@ -2060,7 +2059,7 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
*/
switch (state->target) {
case vertex_shader:
- if (!global_scope || (var->mode != ir_var_shader_in)) {
+ if (var->mode != ir_var_shader_in) {
fail = true;
string = "input";
}
@@ -2073,7 +2072,7 @@ validate_explicit_location(const struct ast_type_qualifier *qual,
break;
case fragment_shader:
- if (!global_scope || (var->mode != ir_var_shader_out)) {
+ if (var->mode != ir_var_shader_out) {
fail = true;
string = "output";
}
--
1.8.1.4
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