[Mesa-dev] [PATCH 08/11] mesa: Don't use derived vertex state in check_valid_to_render()

Fredrik Höglund fredrik at kde.org
Mon Oct 28 23:33:51 CET 2013


---
 src/mesa/main/api_validate.c |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index d31f593..f285c97 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -120,7 +120,7 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
    case API_OPENGLES:
       /* For OpenGL ES, only draw if we have vertex positions
        */
-      if (!ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
+      if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
 	 return GL_FALSE;
       break;
 
@@ -141,8 +141,8 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
             /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
              * array [0]).
              */
-            return (ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled ||
-                    ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+            return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+                    ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
          }
       }
       break;
-- 
1.7.10.4



More information about the mesa-dev mailing list