[Mesa-dev] [PATCH 1/2] winsys: Correct Haiku winsys display target code
Brian Paul
brianp at vmware.com
Tue Oct 29 15:27:04 CET 2013
On 10/28/2013 06:01 PM, Alexander von Gluck IV wrote:
> * Instead of assuming the displaytarget is the same
> stride / colorspace as the destination, lets
> actually check the source bitmap.
> * Fixes random stride issues in rendering
> ---
> src/gallium/winsys/sw/hgl/bitmap_wrapper.cpp | 20 ++++++++++++++++----
> src/gallium/winsys/sw/hgl/bitmap_wrapper.h | 5 ++++-
> src/gallium/winsys/sw/hgl/hgl_sw_winsys.c | 20 +++++++++++++++++---
> src/gallium/winsys/sw/hgl/hgl_sw_winsys.h | 4 ++++
> 4 files changed, 41 insertions(+), 8 deletions(-)
>
For both: Acked-by: Brian Paul <brianp at vmware.com>
I don't remember, do you need someone to push these for you?
More information about the mesa-dev
mailing list