[Mesa-dev] [PATCH] glsl: break the gl_FragData array into separate gl_FragData[i] variables
Paul Berry
stereotype441 at gmail.com
Tue Oct 29 17:21:08 CET 2013
On 27 October 2013 12:58, Marek Olšák <maraeo at gmail.com> wrote:
> On Sun, Oct 27, 2013 at 4:19 PM, Paul Berry <stereotype441 at gmail.com>
> wrote:
> > On 20 October 2013 09:20, Marek Olšák <maraeo at gmail.com> wrote:
> >>
> >> From: Marek Olšák <marek.olsak at amd.com>
> >>
> >> This avoids a defect in lower_output_reads.
> >>
> >> The problem is lower_output_reads treats the gl_FragData array as a
> single
> >> variable. It first redirects all output writes to a temporary variable
> >> (array)
> >> and then writes the whole temporary variable to the output, generating
> >> assignments to all elements of gl_FragData.
> >
> >
> > Can you go into more detail about why this is a problem? At first
> glance it
> > seems like it should be fine, because failing to assign to an element of
> > gl_FragData is supposed to result in undefined data going to that
> fragment
> > output. So lowering to a shader that does assign to that element of
> > gl_FragData seems like it should be harmless. What am I missing here?
>
> Thanks for the review. The problem is drivers cannot eliminate useless
> writes to gl_FragData, and each enabled gl_FragData output decreases
> performance. The GLSL compiler cannot eliminate the writes either,
> because gl_FragData is an array.
>
> Maybe the GLSL compiler should resize arrays based on which elements
> are written, so that unused elements are not declared, but this is not
> enough for gl_FragData, where the i-th output can be written, but
> (i-1)-th output doesn't have to be.
>
Ah, ok. When I saw the word "defect", I misunderstood you to be fixing a
correctness-of-rendering bug. As a performance optimization, I get it now.
For driver back-ends that don't need lower_output_reads (such as i915 and
i965), this optimization isn't needed. Would you mind adding a flag to
ShaderCompilerOptions so that tgsi-based drivers can opt in to this new
optimization? I want to make sure that the code generation of i965 and
i915 isn't affected.
With that change (and the other fixes we talked about), this patch is:
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
>
> >
> >>
> >>
> >> BTW this pass can be modified to lower all arrays, not just inputs and
> >> outputs.
> >> The question is whether it is worth it.
> >> ---
> >> src/glsl/opt_dead_builtin_varyings.cpp | 163
> >> ++++++++++++++++++++++++++-------
> >> 1 file changed, 132 insertions(+), 31 deletions(-)
> >>
> >> diff --git a/src/glsl/opt_dead_builtin_varyings.cpp
> >> b/src/glsl/opt_dead_builtin_varyings.cpp
> >> index 7e8cd43..72ff9df 100644
> >> --- a/src/glsl/opt_dead_builtin_varyings.cpp
> >> +++ b/src/glsl/opt_dead_builtin_varyings.cpp
> >> @@ -42,9 +42,11 @@
> >> * If any texture coordinate slots can be eliminated, the gl_TexCoord
> >> array is
> >> * broken down into separate vec4 variables with locations equal to
> >> * VARYING_SLOT_TEX0 + i.
> >> + *
> >> + * The same is done for the gl_FragData fragment shader output.
> >> */
> >>
> >> -#include "main/imports.h" /* for snprintf */
> >> +#include "main/core.h" /* for snprintf and ARRAY_SIZE */
> >> #include "ir.h"
> >> #include "ir_rvalue_visitor.h"
> >> #include "ir_optimization.h"
> >> @@ -60,10 +62,14 @@ namespace {
> >> class varying_info_visitor : public ir_hierarchical_visitor {
> >> public:
> >> /* "mode" can be either ir_var_shader_in or ir_var_shader_out */
> >> - varying_info_visitor(ir_variable_mode mode)
> >> + varying_info_visitor(ir_variable_mode mode, bool find_frag_outputs =
> >> false)
> >> : lower_texcoord_array(true),
> >> texcoord_array(NULL),
> >> texcoord_usage(0),
> >> + find_frag_outputs(find_frag_outputs),
> >> + lower_fragdata_array(true),
> >> + fragdata_array(NULL),
> >> + fragdata_usage(0),
> >> color_usage(0),
> >> tfeedback_color_usage(0),
> >> fog(NULL),
> >> @@ -79,8 +85,27 @@ public:
> >> {
> >> ir_variable *var = ir->variable_referenced();
> >>
> >> - if (var && var->mode == this->mode &&
> >> - var->location == VARYING_SLOT_TEX0) {
> >> + if (!var || var->mode != this->mode)
> >> + return visit_continue;
> >> +
> >> + if (this->find_frag_outputs && var->location ==
> FRAG_RESULT_DATA0)
> >> {
> >> + this->fragdata_array = var;
> >> +
> >> + ir_constant *index = ir->array_index->as_constant();
> >> + if (index == NULL) {
> >> + /* This is variable indexing. */
> >> + this->fragdata_usage |= (1 << var->type->array_size()) - 1;
> >> + this->lower_fragdata_array = false;
> >> + }
> >> + else {
> >> + this->fragdata_usage |= 1 << index->get_uint_component(0);
> >> + }
> >> +
> >> + /* Don't visit the leaves of ir_dereference_array. */
> >> + return visit_continue_with_parent;
> >> + }
> >> +
> >> + if (!this->find_frag_outputs && var->location ==
> VARYING_SLOT_TEX0)
> >> {
> >> this->texcoord_array = var;
> >>
> >> ir_constant *index = ir->array_index->as_constant();
> >> @@ -105,8 +130,17 @@ public:
> >> {
> >> ir_variable *var = ir->variable_referenced();
> >>
> >> - if (var->mode == this->mode && var->type->is_array() &&
> >> - var->location == VARYING_SLOT_TEX0) {
> >> + if (var->mode != this->mode || !var->type->is_array())
> >> + return visit_continue;
> >> +
> >> + if (this->find_frag_outputs && var->location ==
> FRAG_RESULT_DATA0)
> >> {
> >> + /* This is a whole array dereference. */
> >> + this->fragdata_usage |= (1 << var->type->array_size()) - 1;
> >> + this->lower_fragdata_array = false;
> >> + return visit_continue;
> >> + }
> >> +
> >> + if (!this->find_frag_outputs && var->location ==
> VARYING_SLOT_TEX0)
> >> {
> >> /* This is a whole array dereference like "gl_TexCoord = x;",
> >> * there's probably no point in lowering that.
> >> */
> >> @@ -121,6 +155,10 @@ public:
> >> if (var->mode != this->mode)
> >> return visit_continue;
> >>
> >> + /* Nothing to do here for fragment outputs. */
> >> + if (this->find_frag_outputs)
> >> + return visit_continue;
> >> +
> >> /* Handle colors and fog. */
> >> switch (var->location) {
> >> case VARYING_SLOT_COL0:
> >> @@ -185,12 +223,20 @@ public:
> >> if (!this->texcoord_array) {
> >> this->lower_texcoord_array = false;
> >> }
> >> + if (!this->fragdata_array) {
> >> + this->lower_fragdata_array = false;
> >> + }
> >> }
> >>
> >> bool lower_texcoord_array;
> >> ir_variable *texcoord_array;
> >> unsigned texcoord_usage; /* bitmask */
> >>
> >> + bool find_frag_outputs; /* false if it's looking for varyings */
> >> + bool lower_fragdata_array;
> >> + ir_variable *fragdata_array;
> >> + unsigned fragdata_usage; /* bitmask */
> >> +
> >> ir_variable *color[2];
> >> ir_variable *backcolor[2];
> >> unsigned color_usage; /* bitmask */
> >> @@ -222,6 +268,7 @@ public:
> >> {
> >> void *const ctx = ir;
> >>
> >> + memset(this->new_fragdata, 0, sizeof(this->new_fragdata));
> >> memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
> >> memset(this->new_color, 0, sizeof(this->new_color));
> >> memset(this->new_backcolor, 0, sizeof(this->new_backcolor));
> >> @@ -236,31 +283,16 @@ public:
> >> * occurences of gl_TexCoord will be replaced with.
> >> */
> >> if (info->lower_texcoord_array) {
> >> - for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) {
> >> - if (info->texcoord_usage & (1 << i)) {
> >> - char name[32];
> >> -
> >> - if (!(external_texcoord_usage & (1 << i))) {
> >> - /* This varying is unused in the next stage. Declare
> >> - * a temporary instead of an output. */
> >> - snprintf(name, 32, "gl_%s_TexCoord%i_dummy",
> mode_str,
> >> i);
> >> - this->new_texcoord[i] =
> >> - new (ctx) ir_variable(glsl_type::vec4_type, name,
> >> - ir_var_temporary);
> >> - }
> >> - else {
> >> - snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i);
> >> - this->new_texcoord[i] =
> >> - new(ctx) ir_variable(glsl_type::vec4_type, name,
> >> - info->mode);
> >> - this->new_texcoord[i]->location = VARYING_SLOT_TEX0 +
> >> i;
> >> - this->new_texcoord[i]->explicit_location = true;
> >> - this->new_texcoord[i]->explicit_index = 0;
> >> - }
> >> -
> >> - ir->head->insert_before(new_texcoord[i]);
> >> - }
> >> - }
> >> + prepare_array(ir, this->new_texcoord,
> >> ARRAY_SIZE(this->new_texcoord),
> >> + VARYING_SLOT_TEX0, "TexCoord", mode_str,
> >> + info->texcoord_usage, external_texcoord_usage);
> >> + }
> >> +
> >> + /* Handle gl_FragData in the same way like gl_TexCoord. */
> >> + if (info->lower_fragdata_array) {
> >> + prepare_array(ir, this->new_fragdata,
> >> ARRAY_SIZE(this->new_fragdata),
> >> + FRAG_RESULT_DATA0, "FragData", mode_str,
> >> + info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) -
> >> 1);
> >> }
> >>
> >> /* Create dummy variables which will replace set-but-unused color
> >> and
> >> @@ -301,6 +333,41 @@ public:
> >> visit_list_elements(this, ir);
> >> }
> >>
> >> + void prepare_array(exec_list *ir,
> >> + struct ir_variable **new_var,
> >> + int max_elements, unsigned start_location,
> >> + const char *var_name, const char *mode_str,
> >> + unsigned usage, unsigned external_usage)
> >> + {
> >> + void *const ctx = ir;
> >> +
> >> + for (int i = max_elements-1; i >= 0; i--) {
> >> + if (usage & (1 << i)) {
> >> + char name[32];
> >> +
> >> + if (!(external_usage & (1 << i))) {
> >> + /* This varying is unused in the next stage. Declare
> >> + * a temporary instead of an output. */
> >> + snprintf(name, 32, "gl_%s_%s%i_dummy", mode_str,
> var_name,
> >> i);
> >> + new_var[i] =
> >> + new (ctx) ir_variable(glsl_type::vec4_type, name,
> >> + ir_var_temporary);
> >> + }
> >> + else {
> >> + snprintf(name, 32, "gl_%s_%s%i", mode_str, var_name, i);
> >> + new_var[i] =
> >> + new(ctx) ir_variable(glsl_type::vec4_type, name,
> >> + this->info->mode);
> >> + new_var[i]->location = start_location + i;
> >> + new_var[i]->explicit_location = true;
> >> + new_var[i]->explicit_index = 0;
> >> + }
> >> +
> >> + ir->head->insert_before(new_var[i]);
> >> + }
> >> + }
> >> + }
> >> +
> >> virtual ir_visitor_status visit(ir_variable *var)
> >> {
> >> /* Remove the gl_TexCoord array. */
> >> @@ -309,6 +376,12 @@ public:
> >> var->remove();
> >> }
> >>
> >> + /* Remove the gl_FragData array. */
> >> + if (this->info->lower_fragdata_array &&
> >> + var == this->info->fragdata_array) {
> >> + var->remove();
> >> + }
> >> +
> >> /* Replace set-but-unused color and fog outputs with dummy
> >> variables. */
> >> for (int i = 0; i < 2; i++) {
> >> if (var == this->info->color[i] && this->new_color[i]) {
> >> @@ -350,6 +423,19 @@ public:
> >> }
> >> }
> >>
> >> + /* Same for gl_FragData. */
> >> + if (this->info->lower_fragdata_array) {
> >> + /* gl_TexCoord[i] occurence */
> >
> >
> > This should say "gl_FragData[i] occurrence"
>
> Will fix.
>
> >
> >>
> >> + ir_dereference_array *const da =
> >> (*rvalue)->as_dereference_array();
> >> +
> >> + if (da && da->variable_referenced() ==
> >> this->info->fragdata_array) {
> >> + unsigned i =
> >> da->array_index->as_constant()->get_uint_component(0);
> >> +
> >> + *rvalue = new(ctx)
> >> ir_dereference_variable(this->new_fragdata[i]);
> >> + return;
> >> + }
> >> + }
> >> +
> >> /* Replace set-but-unused color and fog outputs with dummy
> >> variables. */
> >> ir_dereference_variable *const dv =
> >> (*rvalue)->as_dereference_variable();
> >> if (!dv)
> >> @@ -392,6 +478,7 @@ public:
> >>
> >> private:
> >> const varying_info_visitor *info;
> >> + ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
> >> ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
> >> ir_variable *new_color[2];
> >> ir_variable *new_backcolor[2];
> >> @@ -408,6 +495,15 @@ lower_texcoord_array(exec_list *ir, const
> >> varying_info_visitor *info)
> >> 1 | 2, true);
> >> }
> >>
> >> +static void
> >> +lower_fragdata_array(exec_list *ir)
> >> +{
> >> + varying_info_visitor info(ir_var_shader_out, true);
> >> + info.get(ir, 0, NULL);
> >> +
> >> + replace_varyings_visitor(ir, &info, 0, 0, 0);
> >> +}
> >> +
> >>
> >> void
> >> do_dead_builtin_varyings(struct gl_context *ctx,
> >> @@ -487,4 +583,9 @@ do_dead_builtin_varyings(struct gl_context *ctx,
> >> producer_info.color_usage,
> >> producer_info.has_fog);
> >> }
> >
> >
> > At the top of the do_dead_builtin_varyings() function there's this logic:
> >
> > /* This optimization has no effect with the core context and GLES2,
> > because
> > * the built-in varyings we're eliminating here are not available
> there.
> > *
> > * EXT_separate_shader_objects doesn't allow this optimization,
> > * because a program object can be bound partially (e.g. only one
> > * stage of a program object can be bound).
> > */
> > if (ctx->API == API_OPENGL_CORE ||
> > ctx->API == API_OPENGLES2 ||
> > ctx->Extensions.EXT_separate_shader_objects) {
> > return;
> > }
> >
> > Does this need to be changed so that when EXT_separate_shader_objects is
> > present, we still go ahead and lower gl_FragData?
>
> Good point. Yes, we want to always lower gl_FragData.
>
> Marek
>
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