[Mesa-dev] [PATCH 5/6] docs/GL3: document radeonsi support, minor cleanup
Ian Romanick
idr at freedesktop.org
Thu Oct 31 18:05:52 CET 2013
On 10/31/2013 08:42 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
A couple small comments below. With those fixed,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> docs/GL3.txt | 180 +++++++++++++++++++++++++++++------------------------------
> 1 file changed, 90 insertions(+), 90 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index ff28ea6..0408266 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -20,45 +20,45 @@ Feature Status
>
> GL 3.0:
>
> -GLSL 1.30 DONE
> +GLSL 1.30 DONE (i965, r600, radeonsi)
> glBindFragDataLocation, glGetFragDataLocation DONE
> -Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
> -Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
> -Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
> -Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
> -GL_EXT_packed_float DONE (i965, r600)
> -GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
> -Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
> -Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
> -Half-float DONE
> -Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
> -1D/2D Texture arrays DONE
> -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
> -GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
> -Red and red/green texture formats DONE (i965, swrast, gallium)
> -Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
> -Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
> +Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, radeonsi, swrast)
> +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, radeonsi, swrast)
> +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600, radeonsi)
> +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600, radeonsi)
> +GL_EXT_packed_float DONE (i965, r600, radeonsi)
> +GL_EXT_texture_shared_exponent DONE (i965, r600, radeonsi, swrast)
> +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600, radeonsi)
> +Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, radeonsi, swrast)
> +Half-float DONE (i965, r300, r600, radeonsi, swrast)
> +Non-normalized Integer texture/framebuffer formats DONE (i965, r600, radeonsi)
> +1D/2D Texture arrays DONE (i965, r600, radeonsi)
> +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, radeonsi, swrast)
> +GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, radeonsi, swrast)
> +Red and red/green texture formats DONE (i965, r300, r600, radeonsi, swrast)
> +Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600, radeonsi)
> +Vertex array objects (GL_APPLE_vertex_array_object) DONE (all drivers)
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600, radeonsi)
> glClearBuffer commands DONE
> glGetStringi command DONE
> glTexParameterI, glGetTexParameterI commands DONE
> glVertexAttribI commands DONE
> -Depth format cube textures DONE
> +Depth format cube textures DONE (i965, r600, radeonsi)
> GLX_ARB_create_context (GLX 1.4 is required) DONE
>
>
> GL 3.1:
>
> -GLSL 1.40 DONE (i965, r600)
> -Forward compatibile context support/deprecations DONE (i965, r600)
> -Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
> -Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
> -Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
> -16 vertex texture image units DONE
> -Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
> -Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
> -Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
> -Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
> +GLSL 1.40 DONE (i965, r600, radeonsi)
> +Forward compatibile context support/deprecations DONE (i965, r600, radeonsi)
^^^^^^^^^^^
compatible
> +Instanced drawing (GL_ARB_draw_instanced) DONE (i965, r600, radeonsi, swrast)
> +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, radeonsi, swrast)
> +Primitive restart (GL_NV_primitive_restart) DONE (i965, r300, r600, radeonsi)
> +16 vertex texture image units DONE (i965, r600, radeonsi)
> +Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600, radeonsi)
> +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, radeonsi, swrast)
> +Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, radeonsi, swrast)
> +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600, radeonsi)
>
>
> GL 3.2:
> @@ -66,54 +66,54 @@ GL 3.2:
> Core/compatibility profiles DONE
> GLSL 1.50 DONE (i965)
> Geometry shaders DONE (i965)
> -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
> -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
> -Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
> -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
> -Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600)
> -Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
> -Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
> +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, radeonsi, swrast)
> +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, radeonsi, swrast)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, radeonsi, swrast)
> +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, radeonsi, swrast)
> +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600, radeonsi)
> +Multisample textures (GL_ARB_texture_multisample) DONE (i965, r600, radeonsi)
> +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast, radeonsi)
> +Fence objects (GL_ARB_sync) DONE (i965, r300, r600, radeonsi, swrast)
> GLX_ARB_create_context_profile DONE
>
>
> GL 3.3:
>
> GLSL 3.30 DONE (i965)
> -GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
> -GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
> -GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
> -GL_ARB_sampler_objects DONE (i965, r300, r600)
> -GL_ARB_shader_bit_encoding DONE
> -GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
> -GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
> -GL_ARB_timer_query DONE (i965, r600)
> -GL_ARB_instanced_arrays DONE (i965, r300, r600)
> -GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
> +GL_ARB_blend_func_extended DONE (i965, r600, radeonsi, softpipe)
> +GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, radeonsi, swrast)
> +GL_ARB_occlusion_query2 DONE (i965, r300, r600, radeonsi, swrast)
> +GL_ARB_sampler_objects DONE (i965, r300, r600, radeonsi)
> +GL_ARB_shader_bit_encoding DONE (i965, r600, radeonsi)
> +GL_ARB_texture_rgb10_a2ui DONE (i965, r600, radeonsi)
> +GL_ARB_texture_swizzle DONE (i965, r300, r600, radeonsi, swrast)
> +GL_ARB_timer_query DONE (i965, r600, radeonsi)
> +GL_ARB_instanced_arrays DONE (i965, r300, r600, radeonsi)
> +GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600, radeonsi)
>
>
> GL 4.0:
>
> GLSL 4.0 not started
> GL_ARB_texture_query_lod DONE (i965)
> -GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
> +GL_ARB_draw_buffers_blend DONE (i965, r600, radeonsi, softpipe)
> GL_ARB_draw_indirect started (Christoph)
> GL_ARB_gpu_shader5 started
> GL_ARB_gpu_shader_fp64 not started
> GL_ARB_sample_shading started (Anuj)
> GL_ARB_shader_subroutine not started
> GL_ARB_tessellation_shader not started
> -GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
> -GL_ARB_texture_cube_map_array DONE (i965, softpipe)
> +GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
> +GL_ARB_texture_cube_map_array DONE (i965, r600, softpipe)
> GL_ARB_texture_gather DONE (i965)
> -GL_ARB_transform_feedback2 DONE
> -GL_ARB_transform_feedback3 DONE
> +GL_ARB_transform_feedback2 DONE (i965, r600, radeonsi)
> +GL_ARB_transform_feedback3 DONE (i965, r600, radeonsi)
Ken's transform feedback 2 & 3 patches haven't landed yet, so we
shouldn't list i965 here yet.
> GL 4.1:
>
> GLSL 4.1 not started
> -GL_ARB_ES2_compatibility DONE (i965, r300, r600)
> +GL_ARB_ES2_compatibility DONE (i965, r300, r600, radeonsi)
> GL_ARB_get_program_binary DONE (0 binary formats)
> GL_ARB_separate_shader_objects some infrastructure done
> GL_ARB_shader_precision not started
> @@ -127,55 +127,55 @@ GLSL 4.2 not started
> GL_ARB_texture_compression_bptc not started
> GL_ARB_compressed_texture_pixel_storage not started
> GL_ARB_shader_atomic_counters in progress (Curro)
> -GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
> -GL_ARB_transform_feedback_instanced DONE
> +GL_ARB_texture_storage DONE (all drivers)
> +GL_ARB_transform_feedback_instanced DONE (r600, radeonsi)
> GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
> GL_ARB_shader_image_load_store not started
> -GL_ARB_conservative_depth DONE (i965, softpipe)
> -GL_ARB_shading_language_420pack DONE (i965, gallium)
> -GL_ARB_internalformat_query DONE (i965, gallium)
> -GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
> +GL_ARB_conservative_depth DONE (i965, r300, r600, radeonsi, softpipe)
> +GL_ARB_shading_language_420pack DONE (i965, r600, radeonsi)
Because of the way it was implemented, I think this should say "All
drivers that support GLSL 1.30."
> +GL_ARB_internalformat_query DONE (i965, r300, r600, radeonsi)
> +GL_ARB_map_buffer_alignment DONE (r300, r300, r600, radeonsi)
>
>
> GL 4.3:
>
> GLSL 4.3 not started
> -ARB_arrays_of_arrays not started
> -ARB_ES3_compatibility DONE (i965)
> -ARB_clear_buffer_object not started
> -ARB_compute_shader started (gallium)
> -ARB_copy_image not started
> -KHR_debug DONE
> -ARB_explicit_uniform_location not started
> -ARB_fragment_layer_viewport not started
> -ARB_framebuffer_no_attachments not started
> -ARB_internalformat_query2 not started
> -ARB_invalidate_subdata not started
> -ARB_multi_draw_indirect not started
> -ARB_program_interface_query not started
> -ARB_robust_buffer_access_behavior not started
> -ARB_shader_image_size not started
> -ARB_shader_storage_buffer_object not started
> -ARB_stencil_texturing not started
> -ARB_texture_buffer_range DONE (nv50, nvc0, i965)
> -ARB_texture_query_levels DONE (i965)
> -ARB_texture_storage_multisample DONE (i965)
> -ARB_texture_view not started
> -ARB_vertex_attrib_binding started (Fredrik)
> +GL_ARB_arrays_of_arrays not started
> +GL_ARB_ES3_compatibility DONE (i965)
> +GL_ARB_clear_buffer_object not started
> +GL_ARB_compute_shader not started
> +GL_ARB_copy_image not started
> +GL_KHR_debug DONE (all drivers)
> +GL_ARB_explicit_uniform_location not started
> +GL_ARB_fragment_layer_viewport not started
> +GL_ARB_framebuffer_no_attachments not started
> +GL_ARB_internalformat_query2 not started
> +GL_ARB_invalidate_subdata not started
> +GL_ARB_multi_draw_indirect not started
> +GL_ARB_program_interface_query not started
> +GL_ARB_robust_buffer_access_behavior not started
> +GL_ARB_shader_image_size not started
> +GL_ARB_shader_storage_buffer_object not started
> +GL_ARB_stencil_texturing not started
> +GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
> +GL_ARB_texture_query_levels DONE (i965)
> +GL_ARB_texture_storage_multisample DONE (i965, r600, radeonsi)
This should say "All drivers that support GL_ARB_texture_multisample."
The two extensions even use the same enable bit. :)
> +GL_ARB_texture_view not started
> +GL_ARB_vertex_attrib_binding started (Fredrik)
>
>
> GL 4.4:
>
> GLSL 4.4 not started
> -MAX_VERTEX_ATTRIB_STRIDE not started
> -ARB_buffer_storage not started
> -ARB_clear_texture not started
> -ARB_enhanced_layouts not started
> -ARB_multi_bind not started
> -ARB_query_buffer_object not started
> -ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
> -ARB_texture_stencil8 not started
> -ARB_vertex_type_10f_11f_11f_rev not started
> +GL_MAX_VERTEX_ATTRIB_STRIDE not started
> +GL_ARB_buffer_storage not started
> +GL_ARB_clear_texture not started
> +GL_ARB_enhanced_layouts not started
> +GL_ARB_multi_bind not started
> +GL_ARB_query_buffer_object not started
> +GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
> +GL_ARB_texture_stencil8 not started
> +GL_ARB_vertex_type_10f_11f_11f_rev not started
>
>
> More info about these features and the work involved can be found at
>
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