[Mesa-dev] [PATCH 5/6] docs/GL3: document radeonsi support, minor cleanup

Ian Romanick idr at freedesktop.org
Thu Oct 31 18:05:52 CET 2013


On 10/31/2013 08:42 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>

A couple small comments below.  With those fixed,

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>  docs/GL3.txt | 180 +++++++++++++++++++++++++++++------------------------------
>  1 file changed, 90 insertions(+), 90 deletions(-)
> 
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index ff28ea6..0408266 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -20,45 +20,45 @@ Feature                                               Status
>  
>  GL 3.0:
>  
> -GLSL 1.30                                             DONE
> +GLSL 1.30                                             DONE (i965, r600, radeonsi)
>  glBindFragDataLocation, glGetFragDataLocation         DONE
> -Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, swrast)
> -Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, swrast)
> -Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600)
> -Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600)
> -GL_EXT_packed_float                                   DONE (i965, r600)
> -GL_EXT_texture_shared_exponent                        DONE (i965, r600, swrast)
> -Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600)
> -Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, swrast)
> -Half-float                                            DONE
> -Non-normalized Integer texture/framebuffer formats    DONE (i965, r600)
> -1D/2D Texture arrays                                  DONE
> -Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, swrast)
> -GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, swrast)
> -Red and red/green texture formats                     DONE (i965, swrast, gallium)
> -Transform feedback (GL_EXT_transform_feedback)        DONE (i965, r600)
> -Vertex array objects (GL_APPLE_vertex_array_object)   DONE (i965, r300, r600, swrast)
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600)
> +Conditional rendering (GL_NV_conditional_render)      DONE (i965, r300, r600, radeonsi, swrast)
> +Map buffer subranges (GL_ARB_map_buffer_range)        DONE (i965, r300, r600, radeonsi, swrast)
> +Clamping controls (GL_ARB_color_buffer_float)         DONE (i965, r300, r600, radeonsi)
> +Float textures, renderbuffers (GL_ARB_texture_float)  DONE (i965, r300, r600, radeonsi)
> +GL_EXT_packed_float                                   DONE (i965, r600, radeonsi)
> +GL_EXT_texture_shared_exponent                        DONE (i965, r600, radeonsi, swrast)
> +Float depth buffers (GL_ARB_depth_buffer_float)       DONE (i965, r600, radeonsi)
> +Framebuffer objects (GL_ARB_framebuffer_object)       DONE (i965, r300, r600, radeonsi, swrast)
> +Half-float                                            DONE (i965, r300, r600, radeonsi, swrast)
> +Non-normalized Integer texture/framebuffer formats    DONE (i965, r600, radeonsi)
> +1D/2D Texture arrays                                  DONE (i965, r600, radeonsi)
> +Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (i965, r600, radeonsi, swrast)
> +GL_EXT_texture_compression_rgtc                       DONE (i965, r300, r600, radeonsi, swrast)
> +Red and red/green texture formats                     DONE (i965, r300, r600, radeonsi, swrast)
> +Transform feedback (GL_EXT_transform_feedback)        DONE (i965, r600, radeonsi)
> +Vertex array objects (GL_APPLE_vertex_array_object)   DONE (all drivers)
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE (i965, r600, radeonsi)
>  glClearBuffer commands                                DONE
>  glGetStringi command                                  DONE
>  glTexParameterI, glGetTexParameterI commands          DONE
>  glVertexAttribI commands                              DONE
> -Depth format cube textures                            DONE
> +Depth format cube textures                            DONE (i965, r600, radeonsi)
>  GLX_ARB_create_context (GLX 1.4 is required)          DONE
>  
>  
>  GL 3.1:
>  
> -GLSL 1.40                                             DONE (i965, r600)
> -Forward compatibile context support/deprecations      DONE (i965, r600)
> -Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, gallium, swrast)
> -Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, swrast)
> -Primitive restart (GL_NV_primitive_restart)           DONE (i965, r600)
> -16 vertex texture image units                         DONE
> -Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts (i965, r600)
> -Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, swrast)
> -Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (i965, r600, swrast)
> -Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600)
> +GLSL 1.40                                             DONE (i965, r600, radeonsi)
> +Forward compatibile context support/deprecations      DONE (i965, r600, radeonsi)
           ^^^^^^^^^^^
           compatible

> +Instanced drawing (GL_ARB_draw_instanced)             DONE (i965, r600, radeonsi, swrast)
> +Buffer copying (GL_ARB_copy_buffer)                   DONE (i965, r300, r600, radeonsi, swrast)
> +Primitive restart (GL_NV_primitive_restart)           DONE (i965, r300, r600, radeonsi)
> +16 vertex texture image units                         DONE (i965, r600, radeonsi)
> +Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts (i965, r600, radeonsi)
> +Rectangular textures (GL_ARB_texture_rectangle)       DONE (i965, r300, r600, radeonsi, swrast)
> +Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (i965, r600, radeonsi, swrast)
> +Signed normalized textures (GL_EXT_texture_snorm)     DONE (i965, r300, r600, radeonsi)
>  
>  
>  GL 3.2:
> @@ -66,54 +66,54 @@ GL 3.2:
>  Core/compatibility profiles                           DONE
>  GLSL 1.50                                             DONE (i965)
>  Geometry shaders                                      DONE (i965)
> -BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, swrast)
> -Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, swrast)
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
> -Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, swrast)
> -Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600)
> -Multisample textures (GL_ARB_texture_multisample)     DONE (i965, r600)
> -Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast)
> -Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, swrast)
> +BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (i965, r300, r600, radeonsi, swrast)
> +Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (i965, r300, r600, radeonsi, swrast)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, radeonsi, swrast)
> +Provoking vertex (GL_ARB_provoking_vertex)            DONE (i965, r300, r600, radeonsi, swrast)
> +Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE (i965, r600, radeonsi)
> +Multisample textures (GL_ARB_texture_multisample)     DONE (i965, r600, radeonsi)
> +Frag depth clamp (GL_ARB_depth_clamp)                 DONE (i965, r600, swrast, radeonsi)
> +Fence objects (GL_ARB_sync)                           DONE (i965, r300, r600, radeonsi, swrast)
>  GLX_ARB_create_context_profile                        DONE
>  
>  
>  GL 3.3:
>  
>  GLSL 3.30                                             DONE (i965)
> -GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
> -GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
> -GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)
> -GL_ARB_sampler_objects                                DONE (i965, r300, r600)
> -GL_ARB_shader_bit_encoding                            DONE
> -GL_ARB_texture_rgb10_a2ui                             DONE (i965, r600)
> -GL_ARB_texture_swizzle                                DONE (same as EXT version) (i965, r300, r600, swrast)
> -GL_ARB_timer_query                                    DONE (i965, r600)
> -GL_ARB_instanced_arrays                               DONE (i965, r300, r600)
> -GL_ARB_vertex_type_2_10_10_10_rev                     DONE (i965, r600)
> +GL_ARB_blend_func_extended                            DONE (i965, r600, radeonsi, softpipe)
> +GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, radeonsi, swrast)
> +GL_ARB_occlusion_query2                               DONE (i965, r300, r600, radeonsi, swrast)
> +GL_ARB_sampler_objects                                DONE (i965, r300, r600, radeonsi)
> +GL_ARB_shader_bit_encoding                            DONE (i965, r600, radeonsi)
> +GL_ARB_texture_rgb10_a2ui                             DONE (i965, r600, radeonsi)
> +GL_ARB_texture_swizzle                                DONE (i965, r300, r600, radeonsi, swrast)
> +GL_ARB_timer_query                                    DONE (i965, r600, radeonsi)
> +GL_ARB_instanced_arrays                               DONE (i965, r300, r600, radeonsi)
> +GL_ARB_vertex_type_2_10_10_10_rev                     DONE (i965, r600, radeonsi)
>  
>  
>  GL 4.0:
>  
>  GLSL 4.0                                             not started
>  GL_ARB_texture_query_lod                             DONE (i965)
> -GL_ARB_draw_buffers_blend                            DONE (i965, r600, softpipe)
> +GL_ARB_draw_buffers_blend                            DONE (i965, r600, radeonsi, softpipe)
>  GL_ARB_draw_indirect                                 started (Christoph)
>  GL_ARB_gpu_shader5                                   started
>  GL_ARB_gpu_shader_fp64                               not started
>  GL_ARB_sample_shading                                started (Anuj)
>  GL_ARB_shader_subroutine                             not started
>  GL_ARB_tessellation_shader                           not started
> -GL_ARB_texture_buffer_object_rgb32                   DONE (i965, softpipe)
> -GL_ARB_texture_cube_map_array                        DONE (i965, softpipe)
> +GL_ARB_texture_buffer_object_rgb32                   DONE (i965, r600, radeonsi, softpipe)
> +GL_ARB_texture_cube_map_array                        DONE (i965, r600, softpipe)
>  GL_ARB_texture_gather                                DONE (i965)
> -GL_ARB_transform_feedback2                           DONE
> -GL_ARB_transform_feedback3                           DONE
> +GL_ARB_transform_feedback2                           DONE (i965, r600, radeonsi)
> +GL_ARB_transform_feedback3                           DONE (i965, r600, radeonsi)

Ken's transform feedback 2 & 3 patches haven't landed yet, so we
shouldn't list i965 here yet.

>  GL 4.1:
>  
>  GLSL 4.1                                             not started
> -GL_ARB_ES2_compatibility                             DONE (i965, r300, r600)
> +GL_ARB_ES2_compatibility                             DONE (i965, r300, r600, radeonsi)
>  GL_ARB_get_program_binary                            DONE (0 binary formats)
>  GL_ARB_separate_shader_objects                       some infrastructure done
>  GL_ARB_shader_precision                              not started
> @@ -127,55 +127,55 @@ GLSL 4.2                                             not started
>  GL_ARB_texture_compression_bptc                      not started
>  GL_ARB_compressed_texture_pixel_storage              not started
>  GL_ARB_shader_atomic_counters                        in progress (Curro)
> -GL_ARB_texture_storage                               DONE (i965, r300, r600, swrast, gallium)
> -GL_ARB_transform_feedback_instanced                  DONE
> +GL_ARB_texture_storage                               DONE (all drivers)
> +GL_ARB_transform_feedback_instanced                  DONE (r600, radeonsi)
>  GL_ARB_base_instance                                 DONE (i965, nv50, nvc0, r600, radeonsi)
>  GL_ARB_shader_image_load_store                       not started
> -GL_ARB_conservative_depth                            DONE (i965, softpipe)
> -GL_ARB_shading_language_420pack                      DONE (i965, gallium)
> -GL_ARB_internalformat_query                          DONE (i965, gallium)
> -GL_ARB_map_buffer_alignment                          DONE (r300, r600, radeonsi)
> +GL_ARB_conservative_depth                            DONE (i965, r300, r600, radeonsi, softpipe)
> +GL_ARB_shading_language_420pack                      DONE (i965, r600, radeonsi)

Because of the way it was implemented, I think this should say "All
drivers that support GLSL 1.30."

> +GL_ARB_internalformat_query                          DONE (i965, r300, r600, radeonsi)
> +GL_ARB_map_buffer_alignment                          DONE (r300, r300, r600, radeonsi)
>  
>  
>  GL 4.3:
>  
>  GLSL 4.3                                             not started
> -ARB_arrays_of_arrays                                 not started
> -ARB_ES3_compatibility                                DONE (i965)
> -ARB_clear_buffer_object                              not started
> -ARB_compute_shader                                   started (gallium)
> -ARB_copy_image                                       not started
> -KHR_debug                                            DONE
> -ARB_explicit_uniform_location                        not started
> -ARB_fragment_layer_viewport                          not started
> -ARB_framebuffer_no_attachments                       not started
> -ARB_internalformat_query2                            not started
> -ARB_invalidate_subdata                               not started
> -ARB_multi_draw_indirect                              not started
> -ARB_program_interface_query                          not started
> -ARB_robust_buffer_access_behavior                    not started
> -ARB_shader_image_size                                not started
> -ARB_shader_storage_buffer_object                     not started
> -ARB_stencil_texturing                                not started
> -ARB_texture_buffer_range                             DONE (nv50, nvc0, i965)
> -ARB_texture_query_levels                             DONE (i965)
> -ARB_texture_storage_multisample                      DONE (i965)
> -ARB_texture_view                                     not started
> -ARB_vertex_attrib_binding                            started (Fredrik)
> +GL_ARB_arrays_of_arrays                              not started
> +GL_ARB_ES3_compatibility                             DONE (i965)
> +GL_ARB_clear_buffer_object                           not started
> +GL_ARB_compute_shader                                not started
> +GL_ARB_copy_image                                    not started
> +GL_KHR_debug                                         DONE (all drivers)
> +GL_ARB_explicit_uniform_location                     not started
> +GL_ARB_fragment_layer_viewport                       not started
> +GL_ARB_framebuffer_no_attachments                    not started
> +GL_ARB_internalformat_query2                         not started
> +GL_ARB_invalidate_subdata                            not started
> +GL_ARB_multi_draw_indirect                           not started
> +GL_ARB_program_interface_query                       not started
> +GL_ARB_robust_buffer_access_behavior                 not started
> +GL_ARB_shader_image_size                             not started
> +GL_ARB_shader_storage_buffer_object                  not started
> +GL_ARB_stencil_texturing                             not started
> +GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi)
> +GL_ARB_texture_query_levels                          DONE (i965)
> +GL_ARB_texture_storage_multisample                   DONE (i965, r600, radeonsi)

This should say "All drivers that support GL_ARB_texture_multisample."
The two extensions even use the same enable bit. :)

> +GL_ARB_texture_view                                  not started
> +GL_ARB_vertex_attrib_binding                         started (Fredrik)
>  
>  
>  GL 4.4:
>  
>  GLSL 4.4                                             not started
> -MAX_VERTEX_ATTRIB_STRIDE                             not started
> -ARB_buffer_storage                                   not started
> -ARB_clear_texture                                    not started
> -ARB_enhanced_layouts                                 not started
> -ARB_multi_bind                                       not started
> -ARB_query_buffer_object                              not started
> -ARB_texture_mirror_clamp_to_edge                     DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
> -ARB_texture_stencil8                                 not started
> -ARB_vertex_type_10f_11f_11f_rev                      not started
> +GL_MAX_VERTEX_ATTRIB_STRIDE                          not started
> +GL_ARB_buffer_storage                                not started
> +GL_ARB_clear_texture                                 not started
> +GL_ARB_enhanced_layouts                              not started
> +GL_ARB_multi_bind                                    not started
> +GL_ARB_query_buffer_object                           not started
> +GL_ARB_texture_mirror_clamp_to_edge                  DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
> +GL_ARB_texture_stencil8                              not started
> +GL_ARB_vertex_type_10f_11f_11f_rev                   not started
>  
>  
>  More info about these features and the work involved can be found at
> 



More information about the mesa-dev mailing list