[Mesa-dev] [PATCH 3/5] corresponding cleanup for patch 11: Optimize rebinding the same VBO
Eric Anholt
eric at anholt.net
Thu Oct 31 19:50:22 CET 2013
---
src/mesa/main/varray.c | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index e7ff8d7..0087096 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1347,10 +1347,10 @@ void GLAPIENTRY
_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
struct gl_buffer_object *vbo;
- struct gl_vertex_buffer_binding *binding;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The ARB_vertex_attrib_binding spec says:
@@ -1395,10 +1395,8 @@ _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
return;
}
- binding = gl_vertex_buffer_binding(ctx, VERT_ATTRIB_GENERIC(bindingIndex));
-
- if (buffer == binding->BufferObj->Name) {
- vbo = binding->BufferObj;
+ if (buffer == arrayObj->VertexBinding[bindingIndex].BufferObj->Name) {
+ vbo = arrayObj->VertexBinding[bindingIndex].BufferObj;
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
--
1.8.4.rc3
More information about the mesa-dev
mailing list