[Mesa-dev] [PATCH 1/3] draw: cleanup the extra attribs

Stéphane Marchesin stephane.marchesin at gmail.com
Tue Sep 3 20:20:12 PDT 2013


Hi Zack,

This change regresses a bunch of point sprite piglit tests on i915g. Should
we revert back to the old behaviour? As far as I can see, it was correct
(it was keeping the attributes in case another stage is using them).

Stéphane



On Thu, Aug 8, 2013 at 12:46 PM, Zack Rusin <zackr at vmware.com> wrote:

> Before inserting new front face and prim id outputs cleanup
> the old extra outputs, otherwise our cache will use previous
> output slots which will break as soon as outputs of the current
> shader don't match the last.
>
> Signed-off-by: Zack Rusin <zackr at vmware.com>
> ---
>  src/gallium/auxiliary/draw/draw_context.c |    1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/gallium/auxiliary/draw/draw_context.c
> b/src/gallium/auxiliary/draw/draw_context.c
> index af9caee..2dc6772 100644
> --- a/src/gallium/auxiliary/draw/draw_context.c
> +++ b/src/gallium/auxiliary/draw/draw_context.c
> @@ -555,6 +555,7 @@ draw_get_shader_info(const struct draw_context *draw)
>  void
>  draw_prepare_shader_outputs(struct draw_context *draw)
>  {
> +   draw_remove_extra_vertex_attribs(draw);
>     draw_ia_prepare_outputs(draw, draw->pipeline.ia);
>     draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
>  }
> --
> 1.7.10.4
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