[Mesa-dev] [PATCH 1/2] mesa: fix coding style of case statement
Timothy Arceri
t_arceri at yahoo.com.au
Thu Sep 5 02:57:41 PDT 2013
Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
src/mesa/main/objectlabel.c | 124 +++++++++++++++++++++----------------------
1 file changed, 62 insertions(+), 62 deletions(-)
diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c
index 90d9e09..7e39c92 100644
--- a/src/mesa/main/objectlabel.c
+++ b/src/mesa/main/objectlabel.c
@@ -117,78 +117,78 @@ get_label_pointer(struct gl_context *ctx, GLenum identifier, GLuint name,
char **labelPtr = NULL;
switch (identifier) {
- case GL_BUFFER:
- {
- struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
- if (bufObj)
- labelPtr = &bufObj->Label;
- }
+ case GL_BUFFER: {
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
+ if (bufObj)
+ labelPtr = &bufObj->Label;
break;
- case GL_SHADER:
- {
- struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
- if (shader)
- labelPtr = &shader->Label;
- }
+ }
+
+ case GL_SHADER: {
+ struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+ if (shader)
+ labelPtr = &shader->Label;
break;
- case GL_PROGRAM:
- {
- struct gl_shader_program *program =
- _mesa_lookup_shader_program(ctx, name);
- if (program)
- labelPtr = &program->Label;
- }
+ }
+
+ case GL_PROGRAM: {
+ struct gl_shader_program *program =
+ _mesa_lookup_shader_program(ctx, name);
+ if (program)
+ labelPtr = &program->Label;
break;
- case GL_VERTEX_ARRAY:
- {
- struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
- if (obj)
- labelPtr = &obj->Label;
- }
+ }
+
+ case GL_VERTEX_ARRAY: {
+ struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
+ if (obj)
+ labelPtr = &obj->Label;
break;
- case GL_QUERY:
- {
- struct gl_query_object *query = _mesa_lookup_query_object(ctx, name);
- if (query)
- labelPtr = &query->Label;
- }
+ }
+
+ case GL_QUERY: {
+ struct gl_query_object *query = _mesa_lookup_query_object(ctx, name);
+ if (query)
+ labelPtr = &query->Label;
break;
- case GL_TRANSFORM_FEEDBACK:
- {
- struct gl_transform_feedback_object *tfo =
- _mesa_lookup_transform_feedback_object(ctx, name);
- if (tfo)
- labelPtr = &tfo->Label;
- }
+ }
+
+ case GL_TRANSFORM_FEEDBACK: {
+ struct gl_transform_feedback_object *tfo =
+ _mesa_lookup_transform_feedback_object(ctx, name);
+ if (tfo)
+ labelPtr = &tfo->Label;
break;
- case GL_SAMPLER:
- {
- struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name);
- if (so)
- labelPtr = &so->Label;
- }
+ }
+
+ case GL_SAMPLER: {
+ struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name);
+ if (so)
+ labelPtr = &so->Label;
break;
- case GL_TEXTURE:
- {
- struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
- if (texObj)
- labelPtr = &texObj->Label;
- }
+ }
+
+ case GL_TEXTURE: {
+ struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
+ if (texObj)
+ labelPtr = &texObj->Label;
break;
- case GL_RENDERBUFFER:
- {
- struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
- if (rb)
- labelPtr = &rb->Label;
- }
+ }
+
+ case GL_RENDERBUFFER: {
+ struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
+ if (rb)
+ labelPtr = &rb->Label;
break;
- case GL_FRAMEBUFFER:
- {
- struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name);
- if (rb)
- labelPtr = &rb->Label;
- }
+ }
+
+ case GL_FRAMEBUFFER: {
+ struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name);
+ if (rb)
+ labelPtr = &rb->Label;
break;
+ }
+
case GL_DISPLAY_LIST:
if (ctx->API == API_OPENGL_COMPAT) {
struct gl_display_list *list = _mesa_lookup_list(ctx, name);
--
1.7.9.5
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