[Mesa-dev] [PATCH 1/2] mesa: fix coding style of case statement

Timothy Arceri t_arceri at yahoo.com.au
Thu Sep 5 02:57:41 PDT 2013


Signed-off-by: Timothy Arceri <t_arceri at yahoo.com.au>
---
 src/mesa/main/objectlabel.c |  124 +++++++++++++++++++++----------------------
 1 file changed, 62 insertions(+), 62 deletions(-)

diff --git a/src/mesa/main/objectlabel.c b/src/mesa/main/objectlabel.c
index 90d9e09..7e39c92 100644
--- a/src/mesa/main/objectlabel.c
+++ b/src/mesa/main/objectlabel.c
@@ -117,78 +117,78 @@ get_label_pointer(struct gl_context *ctx, GLenum identifier, GLuint name,
    char **labelPtr = NULL;
 
    switch (identifier) {
-   case GL_BUFFER:
-      {
-         struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
-         if (bufObj)
-            labelPtr = &bufObj->Label;
-      }
+   case GL_BUFFER: {
+      struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name);
+      if (bufObj)
+         labelPtr = &bufObj->Label;
       break;
-   case GL_SHADER:
-      {
-         struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
-         if (shader)
-            labelPtr = &shader->Label;
-      }
+   }
+
+   case GL_SHADER: {
+      struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+      if (shader)
+         labelPtr = &shader->Label;
       break;
-   case GL_PROGRAM:
-      {
-         struct gl_shader_program *program =
-            _mesa_lookup_shader_program(ctx, name);
-         if (program)
-            labelPtr = &program->Label;
-      }
+   }
+
+   case GL_PROGRAM: {
+      struct gl_shader_program *program =
+         _mesa_lookup_shader_program(ctx, name);
+      if (program)
+         labelPtr = &program->Label;
       break;
-   case GL_VERTEX_ARRAY:
-      {
-         struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
-         if (obj)
-            labelPtr = &obj->Label;
-      }
+   }
+
+   case GL_VERTEX_ARRAY: {
+      struct gl_array_object *obj = _mesa_lookup_arrayobj(ctx, name);
+      if (obj)
+         labelPtr = &obj->Label;
       break;
-   case GL_QUERY:
-      {
-         struct gl_query_object *query = _mesa_lookup_query_object(ctx, name);
-         if (query)
-            labelPtr = &query->Label;
-      }
+   }
+
+   case GL_QUERY: {
+      struct gl_query_object *query = _mesa_lookup_query_object(ctx, name);
+      if (query)
+         labelPtr = &query->Label;
       break;
-   case GL_TRANSFORM_FEEDBACK:
-      {
-         struct gl_transform_feedback_object *tfo =
-            _mesa_lookup_transform_feedback_object(ctx, name);
-         if (tfo)
-            labelPtr = &tfo->Label;
-      }
+   }
+
+   case GL_TRANSFORM_FEEDBACK: {
+      struct gl_transform_feedback_object *tfo =
+         _mesa_lookup_transform_feedback_object(ctx, name);
+      if (tfo)
+         labelPtr = &tfo->Label;
       break;
-   case GL_SAMPLER:
-      {
-         struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name);
-         if (so)
-            labelPtr = &so->Label;
-      }
+   }
+
+   case GL_SAMPLER: {
+      struct gl_sampler_object *so = _mesa_lookup_samplerobj(ctx, name);
+      if (so)
+         labelPtr = &so->Label;
       break;
-   case GL_TEXTURE:
-      {
-         struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
-         if (texObj)
-            labelPtr = &texObj->Label;
-      }
+   }
+
+   case GL_TEXTURE: {
+      struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name);
+      if (texObj)
+         labelPtr = &texObj->Label;
       break;
-   case GL_RENDERBUFFER:
-      {
-         struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
-         if (rb)
-            labelPtr = &rb->Label;
-      }
+   }
+
+   case GL_RENDERBUFFER: {
+      struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name);
+      if (rb)
+         labelPtr = &rb->Label;
       break;
-   case GL_FRAMEBUFFER:
-      {
-         struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name);
-         if (rb)
-            labelPtr = &rb->Label;
-      }
+   }
+
+   case GL_FRAMEBUFFER: {
+      struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, name);
+      if (rb)
+         labelPtr = &rb->Label;
       break;
+   }
+
    case GL_DISPLAY_LIST:
       if (ctx->API == API_OPENGL_COMPAT) {
          struct gl_display_list *list = _mesa_lookup_list(ctx, name);
-- 
1.7.9.5



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