[Mesa-dev] [PATCH 2/4] mesa: Track the vertex program active at BeginTransformFeedback() time.

Kenneth Graunke kenneth at whitecape.org
Fri Sep 6 16:40:14 PDT 2013


The next few patches will use this for API error checking.

All of the drivers appear to CALLOC_STRUCT transform feedback objects,
so this should be properly NULL initialized on creation.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/main/mtypes.h            | 6 ++++++
 src/mesa/main/transformfeedback.c | 2 ++
 2 files changed, 8 insertions(+)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ef16c59..0d89fd5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1718,6 +1718,12 @@ struct gl_transform_feedback_object
    GLboolean EverBound; /**< Has this object been bound? */
 
    /**
+    * The shader program active when BeginTransformFeedback() was called.
+    * When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
+    */
+   struct gl_shader_program *shader_program;
+
+   /**
     * GLES: if Active is true, remaining number of primitives which can be
     * rendered without overflow.  This is necessary to track because GLES
     * requires us to generate INVALID_OPERATION if a call to glDrawArrays or
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index eca0e5f..c2c14a1 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -406,6 +406,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
       obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
    }
 
+   obj->shader_program = ctx->Shader.CurrentVertexProgram;
+
    assert(ctx->Driver.BeginTransformFeedback);
    ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
 }
-- 
1.8.3.4



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