[Mesa-dev] [PATCH 2/4] mesa: Track the vertex program active at BeginTransformFeedback() time.
Kenneth Graunke
kenneth at whitecape.org
Fri Sep 6 16:40:14 PDT 2013
The next few patches will use this for API error checking.
All of the drivers appear to CALLOC_STRUCT transform feedback objects,
so this should be properly NULL initialized on creation.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/mtypes.h | 6 ++++++
src/mesa/main/transformfeedback.c | 2 ++
2 files changed, 8 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index ef16c59..0d89fd5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1718,6 +1718,12 @@ struct gl_transform_feedback_object
GLboolean EverBound; /**< Has this object been bound? */
/**
+ * The shader program active when BeginTransformFeedback() was called.
+ * When active and unpaused, this equals ctx->Shader.CurrentVertexProgram.
+ */
+ struct gl_shader_program *shader_program;
+
+ /**
* GLES: if Active is true, remaining number of primitives which can be
* rendered without overflow. This is necessary to track because GLES
* requires us to generate INVALID_OPERATION if a call to glDrawArrays or
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index eca0e5f..c2c14a1 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -406,6 +406,8 @@ _mesa_BeginTransformFeedback(GLenum mode)
obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
}
+ obj->shader_program = ctx->Shader.CurrentVertexProgram;
+
assert(ctx->Driver.BeginTransformFeedback);
ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
}
--
1.8.3.4
More information about the mesa-dev
mailing list