[Mesa-dev] [PATCH 04/21] glsl: Add a method to tell whether a built-in is available.
Kenneth Graunke
kenneth at whitecape.org
Sun Sep 8 22:12:41 PDT 2013
On 09/08/2013 08:33 AM, Paul Berry wrote:
> On 4 September 2013 15:22, Kenneth Graunke <kenneth at whitecape.org
> <mailto:kenneth at whitecape.org>> wrote:
>
> We can simply call the stored predicate function.
>
> In the case where we don't have a _mesa_glsl_parse_state pointer, it
> doesn't much matter whether we return true or false.
>
>
> Can you elaborate on this? I dug through the code and it looks like the
> only cases where this code is reachable with state == NULL come from the
> linker. But I don't understand enough about what happens to built-ins
> during linking to see why it doesn't matter whether we return true or false.
>
> Also, it would be nice if you could put the explanation in a comment
> next to "if (state == NULL) return true;" rather than in the commit
> message, so that future maintainers don't have to do a "git blame" to
> understand why you're returning true.
Returning true (not filtering out anything) is definitely safest. I
never actually tried returning false, so I actually don't know if it
works or not.
I've added the following comment:
/* We can't call the predicate without a state pointer, so just say that
* the signature is available. Code that needs this filtering passes a
* valid state pointer; later code can safely skip the filtering.
*/
--Ken
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