[Mesa-dev] [PATCH] i965/vec4: Only zero out unused message components when there are any.
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 9 11:38:31 PDT 2013
Otherwise, coordinates with four components would result in a MOV
with a destination writemask that has no channels enabled:
mov(8) g115<1>.F 0D { align16 WE_normal NoDDChk 1Q };
At best, this is stupid: we emit code that shouldn't do anything.
Worse, it apparently causes GPU hangs (observable with Chris's
textureGather test on CubeArrays.)
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Chris Forbes <chrisf at ijw.co.nz>
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index ca52fd3..8cfe4e3 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2245,8 +2245,10 @@ vec4_visitor::visit(ir_texture *ir)
emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
coordinate));
}
- emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
- src_reg(0)));
+ if (zero_mask != 0) {
+ emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
+ src_reg(0)));
+ }
/* Load the shadow comparitor */
if (ir->shadow_comparitor && ir->op != ir_txd) {
emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
--
1.8.3.4
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