[Mesa-dev] [PATCH 4/5] glsl: Implement MESA_shader_integer_mix extension.

Ian Romanick idr at freedesktop.org
Mon Sep 9 11:54:36 PDT 2013


Two tiny edits, that just occurred to me, are below...

On 09/06/2013 07:57 PM, Matt Turner wrote:
> Because why doesn't GLSL allow you to do this already?
> ---
>  docs/specs/MESA_shader_integer_mix.spec | 125 ++++++++++++++++++++++++++++++++
>  src/glsl/builtin_functions.cpp          |  15 ++++
>  src/glsl/glcpp/glcpp-parse.y            |   3 +
>  src/glsl/glsl_parser_extras.cpp         |   1 +
>  src/glsl/glsl_parser_extras.h           |   2 +
>  src/mesa/main/extensions.c              |   1 +
>  src/mesa/main/mtypes.h                  |   3 +-
>  7 files changed, 149 insertions(+), 1 deletion(-)
>  create mode 100644 docs/specs/MESA_shader_integer_mix.spec
> 
> diff --git a/docs/specs/MESA_shader_integer_mix.spec b/docs/specs/MESA_shader_integer_mix.spec
> new file mode 100644
> index 0000000..a789690
> --- /dev/null
> +++ b/docs/specs/MESA_shader_integer_mix.spec
> @@ -0,0 +1,125 @@
> +Name
> +
> +    MESA_shader_integer_mix
> +
> +Name Strings
> +
> +    GL_MESA_shader_integer_mix
> +
> +Contact
> +
> +    Matt Turner (matt.turner 'at' intel.com)
> +
> +Contributors
> +
> +    Matt Turner, Intel
> +
> +Status
> +
> +    Shipping
> +
> +Version
> +
> +    Last Modified Date:         09/06/2013
> +    Author Revision:            4
> +
> +Number
> +
> +    
> +
> +Dependencies
> +
> +    OpenGL 3.0 or OpenGL ES 3.0 is required.
> +

    This extension interacts with GL_ARB_ES3_compatibility.

> +    This extension is written against the OpenGL 4.4 (core) specification
> +    and the GLSL 4.40 specification.
> +
> +Overview
> +
> +    GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to
> +    operate on a boolean third argument that does not interpolate but
> +    selects. This extension extends mix() to select between int, uint,
> +    and bool components.
> +
> +New Procedures and Functions
> +
> +    None.
> +
> +New Tokens
> +
> +    None.
> +
> +Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions)
> +
> +    Modify Section 8.3, Common Functions
> +
> +    Additions to the table listing common built-in functions:
> +
> +      Syntax                       Description
> +      ---------------------------  --------------------------------------------------
> +      genIType mix(genIType x,     Selects which vector each returned component comes
> +                   genIType y,     from. For a component of a that is false, the
> +                   genBType a)     corresponding component of x is returned. For a
> +      genUType mix(genUType x,     component of a that is true, the corresponding
> +                   genUType y,     component of y is returned.
> +                   genBType a)
> +      genBType mix(genBType x,
> +                   genBType y,
> +                   genBType a)
> +
> +Additions to the AGL/GLX/WGL Specifications
> +
> +    None.
> +
> +Modifications to The OpenGL Shading Language Specification, Version 4.40
> +
> +    Including the following line in a shader can be used to control the
> +    language features described in this extension:
> +
> +      #extension GL_MESA_shader_integer_mix : <behavior>
> +
> +    where <behavior> is as specified in section 3.3.
> +
> +    New preprocessor #defines are added to the OpenGL Shading Language:
> +
> +      #define GL_MESA_shader_integer_mix        1
> +

Interactions with ARB_ES3_compatibility

    On desktop implementations that support ARB_ES3_compatibility,
    GL_MESA_shader_integer_mix can be enabled (and the new functions
    used) in shaders declared with '#version 300 es'.

> +GLX Protocol
> +
> +    None.
> +
> +Errors
> +
> +    None.
> +
> +New State
> +
> +    None.
> +
> +New Implementation Dependent State
> +
> +    None.
> +
> +Issues
> +
> +    1) Should we allow linear interpolation of integers via a non-boolean
> +       third component?
> +
> +    RESOLVED: No.
> +
> +    2) Should we mix() to select between boolean components?
> +
> +    RESOLVED: Yes. Implementing the same functionality using casts would be
> +    possible but ugly.
> +
> +Revision History
> +
> +    Rev.    Date      Author    Changes
> +    ----  --------    --------  ---------------------------------------------
> +      4   09/06/2013  mattst88  Allow extension on OpenGL ES 3.0.
> +
> +      3   08/28/2013  mattst88  Add #extension/#define changes.
> +
> +      2   08/26/2013  mattst88  Change vendor prefix to MESA. Add mix() that
> +                                selects between boolean components.
> +      1   08/26/2013  mattst88  Initial revision
> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
> index 7b7bae6..5e697dc 100644
> --- a/src/glsl/builtin_functions.cpp
> +++ b/src/glsl/builtin_functions.cpp
> @@ -747,6 +747,21 @@ builtin_builder::create_builtins()
>                  _mix_sel(glsl_type::vec2_type,  glsl_type::bvec2_type),
>                  _mix_sel(glsl_type::vec3_type,  glsl_type::bvec3_type),
>                  _mix_sel(glsl_type::vec4_type,  glsl_type::bvec4_type),
> +
> +                _mix_sel(glsl_type::int_type,   glsl_type::bool_type),
> +                _mix_sel(glsl_type::ivec2_type, glsl_type::bvec2_type),
> +                _mix_sel(glsl_type::ivec3_type, glsl_type::bvec3_type),
> +                _mix_sel(glsl_type::ivec4_type, glsl_type::bvec4_type),
> +
> +                _mix_sel(glsl_type::uint_type,  glsl_type::bool_type),
> +                _mix_sel(glsl_type::uvec2_type, glsl_type::bvec2_type),
> +                _mix_sel(glsl_type::uvec3_type, glsl_type::bvec3_type),
> +                _mix_sel(glsl_type::uvec4_type, glsl_type::bvec4_type),
> +
> +                _mix_sel(glsl_type::bool_type,  glsl_type::bool_type),
> +                _mix_sel(glsl_type::bvec2_type, glsl_type::bvec2_type),
> +                _mix_sel(glsl_type::bvec3_type, glsl_type::bvec3_type),
> +                _mix_sel(glsl_type::bvec4_type, glsl_type::bvec4_type),
>                  NULL);
>  
>     add_function("step",
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index ff5bdfe..fb1c1d0 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -1245,6 +1245,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
>  
>  	      if (extensions->ARB_shading_language_420pack)
>  	         add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
> +
> +	      if (extensions->MESA_shader_integer_mix)
> +	         add_builtin_define(parser, "GL_MESA_shader_integer_mix", 1);
>  	   }
>  	}
>  
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index cd3907a..1e4d7c7 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -517,6 +517,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
>     EXT(ARB_texture_query_lod,          true,  false,     ARB_texture_query_lod),
>     EXT(ARB_gpu_shader5,                true,  false,     ARB_gpu_shader5),
>     EXT(AMD_vertex_shader_layer,        true,  false,     AMD_vertex_shader_layer),
> +   EXT(MESA_shader_integer_mix,        true,   true,     MESA_shader_integer_mix),
>  };
>  
>  #undef EXT
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index c4443ac..15abbbc 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -315,6 +315,8 @@ struct _mesa_glsl_parse_state {
>     bool AMD_vertex_shader_layer_warn;
>     bool ARB_shading_language_420pack_enable;
>     bool ARB_shading_language_420pack_warn;
> +   bool MESA_shader_integer_mix_enable;
> +   bool MESA_shader_integer_mix_warn;
>     /*@}*/
>  
>     /** Extensions supported by the OpenGL implementation. */
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index f60157f..88fcde3 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -311,6 +311,7 @@ static const struct extension extension_table[] = {
>     { "GL_IBM_texture_mirrored_repeat",             o(dummy_true),                              GLL,            1998 },
>     { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
>     { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
> +   { "GL_MESA_shader_integer_mix",                 o(MESA_shader_integer_mix),                 GL       | ES3, 2013 },
>     { "GL_MESA_texture_array",                      o(MESA_texture_array),                      GLL,            2007 },
>     { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
>     { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index ef16c59..ca7111e 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -3154,8 +3154,9 @@ struct gl_extensions
>     GLboolean ATI_fragment_shader;
>     GLboolean ATI_separate_stencil;
>     GLboolean MESA_pack_invert;
> -   GLboolean MESA_ycbcr_texture;
> +   GLboolean MESA_shader_integer_mix;
>     GLboolean MESA_texture_array;
> +   GLboolean MESA_ycbcr_texture;
>     GLboolean NV_conditional_render;
>     GLboolean NV_fog_distance;
>     GLboolean NV_fragment_program_option;
> 



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