[Mesa-dev] [PATCH 08/15] i965/gen6+: Remove VUE map dependency on userclip_active.

Ian Romanick idr at freedesktop.org
Mon Sep 9 13:24:36 PDT 2013


On 09/03/2013 06:18 PM, Paul Berry wrote:
> Previously, on Gen6+, we laid out the vertex (or geometry) shader VUE
> map differently depending whether user clipping was active.  If it was
> active, we put the clip distances in slots 2 and 3 (where the clipper
> expects them); if it was inactive, we assigned them in the order of
> the gl_varying_slot enum.
> 
> This made for unnecessary recompiles, since turning clipping on/off
> for a shader that used gl_ClipDistance might rearrange the varyings.
> It also required extra bookkeeping, since it required the user
> clipping flag to be provided to brw_compute_vue_map() as a parameter.
> 
> With this patch, we always put clip distances at in slots 2 and 3 if
> they are written to.  do_vs_prog() and do_gs_prog() are responsible
> for ensuring that clip distances are written to when user clipping is
> enabled (as do_vs_prog() previously did for gen4-5).
> 
> This makes the only input to brw_compute_vue_map() a bitfield of which
> varyings the shader writes to, a fact that we'll take advantage of in
> forthcoming patches.
> ---
>  src/mesa/drivers/dri/i965/brw_context.h |  2 +-
>  src/mesa/drivers/dri/i965/brw_vec4_gs.c | 15 ++++++++++++---
>  src/mesa/drivers/dri/i965/brw_vs.c      | 26 +++++++++++++-------------
>  3 files changed, 26 insertions(+), 17 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index 167ed4a..0c1fd9e 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -436,7 +436,7 @@ static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
>  }
>  
>  void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
> -                         GLbitfield64 slots_valid, bool userclip_active);
> +                         GLbitfield64 slots_valid);
>  
>  
>  /**
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs.c b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
> index 7ab03ac..94c4017 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_gs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs.c
> @@ -62,9 +62,18 @@ do_gs_prog(struct brw_context *brw,
>     c.prog_data.base.param = rzalloc_array(NULL, const float *, param_count);
>     c.prog_data.base.pull_param = rzalloc_array(NULL, const float *, param_count);
>  
> -   brw_compute_vue_map(brw, &c.prog_data.base.vue_map,
> -                       gp->program.Base.OutputsWritten,
> -                       c.key.base.userclip_active);
> +   GLbitfield64 outputs_written = gp->program.Base.OutputsWritten;
> +
> +   /* In order for legacy clipping to work, we need to populate the clip
> +    * distance varying slots whenever clipping is enabled, even if the vertex
> +    * shader doesn't write to gl_ClipDistance.
> +    */
> +   if (c.key.base.userclip_active) {
> +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
> +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
> +   }
> +
> +   brw_compute_vue_map(brw, &c.prog_data.base.vue_map, outputs_written);

Having both of the callers of brw_compute_vue_map do this same dance
before calling seems weird.  I want to understand this better... The VS
and GS code adds clip distance as a written output because fixed
function hardware is going to read it when user clipping is enabled.
This then gets captured in the vue_map... so when the next patch adds
another caller to brw_compute_vue_map, it doesn't need to know that user
clipping was enabled (vs. gl_ClipDistance being written).  Yeah?

>     /* Compute the output vertex size.
>      *
> diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
> index b81a538..6b97f01 100644
> --- a/src/mesa/drivers/dri/i965/brw_vs.c
> +++ b/src/mesa/drivers/dri/i965/brw_vs.c
> @@ -52,14 +52,10 @@ static inline void assign_vue_slot(struct brw_vue_map *vue_map,
>  
>  /**
>   * Compute the VUE map for vertex shader program.
> - *
> - * Note that consumers of this map using cache keys must include
> - * prog_data->userclip and prog_data->outputs_written in their key
> - * (generated by CACHE_NEW_VS_PROG).
>   */
>  void
>  brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
> -                    GLbitfield64 slots_valid, bool userclip_active)
> +                    GLbitfield64 slots_valid)
>  {
>     vue_map->slots_valid = slots_valid;
>     int i;
> @@ -107,10 +103,11 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
>         */
>        assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
>        assign_vue_slot(vue_map, VARYING_SLOT_POS);
> -      if (userclip_active) {
> +      if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0))
>           assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
> +      if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1))
>           assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
> -      }
> +
>        /* front and back colors need to be consecutive so that we can use
>         * ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
>         * two-sided color.
> @@ -267,15 +264,18 @@ do_vs_prog(struct brw_context *brw,
>           outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
>        if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
>           outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
> +   }
>  
> -      if (c.key.base.userclip_active) {
> -         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
> -         outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
> -      }
> +   /* In order for legacy clipping to work, we need to populate the clip
> +    * distance varying slots whenever clipping is enabled, even if the vertex
> +    * shader doesn't write to gl_ClipDistance.
> +    */
> +   if (c.key.base.userclip_active) {
> +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
> +      outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
>     }
>  
> -   brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written,
> -                       c.key.base.userclip_active);
> +   brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written);
>  
>     if (0) {
>        _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
> 



More information about the mesa-dev mailing list