[Mesa-dev] [PATCH] i965/vec4: Only zero out unused message components when there are any.
Ian Romanick
idr at freedesktop.org
Mon Sep 9 13:35:40 PDT 2013
On 09/09/2013 01:38 PM, Kenneth Graunke wrote:
> Otherwise, coordinates with four components would result in a MOV
> with a destination writemask that has no channels enabled:
>
> mov(8) g115<1>.F 0D { align16 WE_normal NoDDChk 1Q };
>
> At best, this is stupid: we emit code that shouldn't do anything.
> Worse, it apparently causes GPU hangs (observable with Chris's
> textureGather test on CubeArrays.)
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Chris Forbes <chrisf at ijw.co.nz>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> index ca52fd3..8cfe4e3 100644
> --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
> @@ -2245,8 +2245,10 @@ vec4_visitor::visit(ir_texture *ir)
> emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
> coordinate));
> }
> - emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
> - src_reg(0)));
> + if (zero_mask != 0) {
> + emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
> + src_reg(0)));
> + }
I'd be tempted to do this as:
if (coord_mask != 0x0f) {
const int zero_mask = 0x0f & ~coord_mask;
emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
src_reg(0)));
}
And delete the silly zero_mask loop above.
I'm also not sure why coord_mask is calculated by a loop, but I can
leave that bikeshed for another day...
Either way, the patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> /* Load the shadow comparitor */
> if (ir->shadow_comparitor && ir->op != ir_txd) {
> emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
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