[Mesa-dev] [PATCH] i965/gen7: always lower textureGrad() on gen7

Chia-I Wu olvaffe at gmail.com
Mon Sep 9 22:37:41 PDT 2013


On Tue, Sep 10, 2013 at 4:01 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 09/06/2013 05:05 AM, Chia-I Wu wrote:
>> On Thu, Sep 5, 2013 at 9:57 PM, Chia-I Wu <olvaffe at gmail.com> wrote:
>>> On Thu, Sep 5, 2013 at 5:12 PM, Chris Forbes <chrisf at ijw.co.nz> wrote:
>>>> A possible explanation for the perf change is that Xonotic uses
>>>> anisotropic filtering at this quality level. Lowering to txl defeats
>>>> it.
>>> I had a look at that.  gl_sampler->MaxAnisotropy is never greater than
>>> 1.0 in gen7_update_sampler_state() so there is no anisotropic
>>> filtering in this case.
>>>
>>> It makes sense to me that avoiding punting to SIMD8 helps the
>>> performance.  But it is not clear to me why >10% performance change
>>> can still be observed when INTEL_DEBUG=no16 is specified.  A
>>> reasonable explanation is that the image quality is degraded in some
>>> way, which is why I am still nervous about the change.
>> With INTEL_DEBUG=no16 set, the same trick hurts the performance on
>> Haswell by about 5%.  That is, sample_d on Haswell is faster than the
>> one emulated with sample_l.
>
> What is the delta if sample_d is used for just SIMD8 shaders on HSW?
> Even when the shader can go SIMD16, some fragments will use the SIMD8 path.
brw_lower_texture_gradients applies on the IR so it is hard to
selectively apply it only for SIMD16 fs.  I will see if I can work
something out here to get the numbers you need.


>> But since the trick makes SIMD16 possible, it gains 5% more fps when
>> INTEL_DEBUG=no16 is not set.
>>
>>> An alternative approach to avoid punting seems to emulate SIMD16
>>> sample_d with two SIMD8 sample_d.  It will take longer to implement
>>> given my familiarity with the code, and may be less performant.  BUt
>>> that would allow things like anisotropic filtering to be honored.
>>>
>>>
>>>> It would be worth doing an image quality comparison before and after the change.
>>> Yeah, that is worth doing.  I will do that.
>>>
>>>>
>>>> -- Chris
>>>>
>>>> On Thu, Sep 5, 2013 at 8:35 PM, Chia-I Wu <olvaffe at gmail.com> wrote:
>>>>> sample_d is slower than the lowered version on gen7.  For gen7, this improves
>>>>> Xonotic benchmark with Ultimate effects by as much as 25%:
>>>>>
>>>>>  before the change:                      40.06 fps
>>>>>  after the change:                       51.10 fps
>>>>>  after the change with INTEL_DEBUG=no16: 44.46 fps
>>>>>
>>>>> As sample_d is not allowed in SIMD16 mode, I firstly thought the difference
>>>>> was from SIMD8 versus SIMD16.  If that was the case, we would want to apply
>>>>> brw_lower_texture_gradients() only on fragment shaders in SIMD16 mode.
>>>>>
>>>>> But, as the numbers show, there is still 10% improvement when SIMD16 is forced
>>>>> off after the change.  Thus textureGrad() is lowered unconditionally for now.
>>>>> Due to this and that I haven't tried it on Haswell, this is still RFC.
>>>>>
>>>>> No piglit regressions.
>>>>>
>>>>> Signed-off-by: Chia-I Wu <olvaffe at gmail.com>
>>>>> ---
>>>>>  .../dri/i965/brw_lower_texture_gradients.cpp       | 54 ++++++++++++++--------
>>>>>  1 file changed, 36 insertions(+), 18 deletions(-)
>>>>>
>>>>> diff --git a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>>>>> index 1589a20..f3fcb56 100644
>>>>> --- a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>>>>> +++ b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>>>>> @@ -34,8 +34,8 @@ using namespace ir_builder;
>>>>>
>>>>>  class lower_texture_grad_visitor : public ir_hierarchical_visitor {
>>>>>  public:
>>>>> -   lower_texture_grad_visitor(bool has_sample_d_c)
>>>>> -      : has_sample_d_c(has_sample_d_c)
>>>>> +   lower_texture_grad_visitor(bool has_sample_d, bool has_sample_d_c)
>>>>> +      : has_sample_d(has_sample_d), has_sample_d_c(has_sample_d_c)
>>>>>     {
>>>>>        progress = false;
>>>>>     }
>>>>> @@ -44,6 +44,7 @@ public:
>>>>>
>>>>>
>>>>>     bool progress;
>>>>> +   bool has_sample_d;
>>>>>     bool has_sample_d_c;
>>>>>
>>>>>  private:
>>>>> @@ -90,22 +91,33 @@ txs_type(const glsl_type *type)
>>>>>  ir_visitor_status
>>>>>  lower_texture_grad_visitor::visit_leave(ir_texture *ir)
>>>>>  {
>>>>> -   /* Only lower textureGrad with shadow samplers */
>>>>> -   if (ir->op != ir_txd || !ir->shadow_comparitor)
>>>>> +   if (ir->op != ir_txd)
>>>>>        return visit_continue;
>>>>>
>>>>> -   /* Lower textureGrad() with samplerCubeShadow even if we have the sample_d_c
>>>>> -    * message.  GLSL provides gradients for the 'r' coordinate.  Unfortunately:
>>>>> -    *
>>>>> -    * From the Ivybridge PRM, Volume 4, Part 1, sample_d message description:
>>>>> -    * "The r coordinate contains the faceid, and the r gradients are ignored
>>>>> -    *  by hardware."
>>>>> -    *
>>>>> -    * We likely need to do a similar treatment for samplerCube and
>>>>> -    * samplerCubeArray, but we have insufficient testing for that at the moment.
>>>>> -    */
>>>>> -   bool need_lowering = !has_sample_d_c ||
>>>>> -      ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE;
>>>>> +   bool need_lowering = false;
>>>>> +
>>>>> +   if (ir->shadow_comparitor) {
>>>>> +      /* Lower textureGrad() with samplerCubeShadow even if we have the
>>>>> +       * sample_d_c message.  GLSL provides gradients for the 'r' coordinate.
>>>>> +       * Unfortunately:
>>>>> +       *
>>>>> +       * From the Ivybridge PRM, Volume 4, Part 1, sample_d message
>>>>> +       * description: "The r coordinate contains the faceid, and the r
>>>>> +       * gradients are ignored by hardware."
>>>>> +       */
>>>>> +      if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)
>>>>> +         need_lowering = true;
>>>>> +      else if (!has_sample_d_c)
>>>>> +         need_lowering = true;
>>>>> +   }
>>>>> +   else {
>>>>> +      /* We likely need to do a similar treatment for samplerCube and
>>>>> +       * samplerCubeArray, but we have insufficient testing for that at the
>>>>> +       * moment.
>>>>> +       */
>>>>> +      if (!has_sample_d)
>>>>> +         need_lowering = true;
>>>>> +   }
>>>>>
>>>>>     if (!need_lowering)
>>>>>        return visit_continue;
>>>>> @@ -154,7 +166,9 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir)
>>>>>                                expr(ir_unop_sqrt, dot(dPdy, dPdy)));
>>>>>     }
>>>>>
>>>>> -   /* lambda_base = log2(rho).  We're ignoring GL state biases for now. */
>>>>> +   /* lambda_base = log2(rho).  It will be biased and clamped by values
>>>>> +    * defined in SAMPLER_STATE to get the final lambda.
>>>>> +    */
>>>>>     ir->op = ir_txl;
>>>>>     ir->lod_info.lod = expr(ir_unop_log2, rho);
>>>>>
>>>>> @@ -168,8 +182,12 @@ bool
>>>>>  brw_lower_texture_gradients(struct brw_context *brw,
>>>>>                              struct exec_list *instructions)
>>>>>  {
>>>>> +   /* sample_d is slower than the lowered version on gen7, and is not allowed
>>>>> +    * in SIMD16 mode.  Treating it as unsupported improves the performance.
>>>>> +    */
>>>>> +   bool has_sample_d = brw->gen != 7;
>>>>>     bool has_sample_d_c = brw->gen >= 8 || brw->is_haswell;
>>>>> -   lower_texture_grad_visitor v(has_sample_d_c);
>>>>> +   lower_texture_grad_visitor v(has_sample_d, has_sample_d_c);
>>>>>
>>>>>     visit_list_elements(&v, instructions);
>>>>>
>>>>> --
>>>>> 1.8.3.1
>>>>>
>>>>> _______________________________________________
>>>>> mesa-dev mailing list
>>>>> mesa-dev at lists.freedesktop.org
>>>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>>>
>>> --
>>> olv at LunarG.com
>



-- 
olv at LunarG.com


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