[Mesa-dev] [PATCH] i965/gen7: always lower textureGrad() on gen7

Chia-I Wu olvaffe at gmail.com
Mon Sep 9 23:01:29 PDT 2013


On Tue, Sep 10, 2013 at 4:05 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 09/05/2013 03:35 AM, Chia-I Wu wrote:
>> sample_d is slower than the lowered version on gen7.  For gen7, this improves
>> Xonotic benchmark with Ultimate effects by as much as 25%:
>>
>>  before the change:                      40.06 fps
>>  after the change:                       51.10 fps
>>  after the change with INTEL_DEBUG=no16: 44.46 fps
>>
>> As sample_d is not allowed in SIMD16 mode, I firstly thought the difference
>> was from SIMD8 versus SIMD16.  If that was the case, we would want to apply
>> brw_lower_texture_gradients() only on fragment shaders in SIMD16 mode.
>>
>> But, as the numbers show, there is still 10% improvement when SIMD16 is forced
>> off after the change.  Thus textureGrad() is lowered unconditionally for now.
>> Due to this and that I haven't tried it on Haswell, this is still RFC.
>
> A lot of this code depends on the texture targets being used.  What
> texture targets is Xonotic using with textureGrad?
Only sampler2D.
>
>> No piglit regressions.
>>
>> Signed-off-by: Chia-I Wu <olvaffe at gmail.com>
>> ---
>>  .../dri/i965/brw_lower_texture_gradients.cpp       | 54 ++++++++++++++--------
>>  1 file changed, 36 insertions(+), 18 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>> index 1589a20..f3fcb56 100644
>> --- a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
>> @@ -34,8 +34,8 @@ using namespace ir_builder;
>>
>>  class lower_texture_grad_visitor : public ir_hierarchical_visitor {
>>  public:
>> -   lower_texture_grad_visitor(bool has_sample_d_c)
>> -      : has_sample_d_c(has_sample_d_c)
>> +   lower_texture_grad_visitor(bool has_sample_d, bool has_sample_d_c)
>> +      : has_sample_d(has_sample_d), has_sample_d_c(has_sample_d_c)
>>     {
>>        progress = false;
>>     }
>> @@ -44,6 +44,7 @@ public:
>>
>>
>>     bool progress;
>> +   bool has_sample_d;
>>     bool has_sample_d_c;
>>
>>  private:
>> @@ -90,22 +91,33 @@ txs_type(const glsl_type *type)
>>  ir_visitor_status
>>  lower_texture_grad_visitor::visit_leave(ir_texture *ir)
>>  {
>> -   /* Only lower textureGrad with shadow samplers */
>> -   if (ir->op != ir_txd || !ir->shadow_comparitor)
>> +   if (ir->op != ir_txd)
>>        return visit_continue;
>>
>> -   /* Lower textureGrad() with samplerCubeShadow even if we have the sample_d_c
>> -    * message.  GLSL provides gradients for the 'r' coordinate.  Unfortunately:
>> -    *
>> -    * From the Ivybridge PRM, Volume 4, Part 1, sample_d message description:
>> -    * "The r coordinate contains the faceid, and the r gradients are ignored
>> -    *  by hardware."
>> -    *
>> -    * We likely need to do a similar treatment for samplerCube and
>> -    * samplerCubeArray, but we have insufficient testing for that at the moment.
>> -    */
>> -   bool need_lowering = !has_sample_d_c ||
>> -      ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE;
>> +   bool need_lowering = false;
>> +
>> +   if (ir->shadow_comparitor) {
>> +      /* Lower textureGrad() with samplerCubeShadow even if we have the
>> +       * sample_d_c message.  GLSL provides gradients for the 'r' coordinate.
>> +       * Unfortunately:
>> +       *
>> +       * From the Ivybridge PRM, Volume 4, Part 1, sample_d message
>> +       * description: "The r coordinate contains the faceid, and the r
>> +       * gradients are ignored by hardware."
>> +       */
>> +      if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE)
>> +         need_lowering = true;
>> +      else if (!has_sample_d_c)
>> +         need_lowering = true;
>
> This should look like the old code:
>
>     need_lowering = !has_sample_d_c ||
>        ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE;
Sure.  I moved it so that it is clear the comments are for the first if-block.
>> +   }
>> +   else {
>> +      /* We likely need to do a similar treatment for samplerCube and
>> +       * samplerCubeArray, but we have insufficient testing for that at the
>> +       * moment.
>> +       */
>> +      if (!has_sample_d)
>> +         need_lowering = true;
>
>     need_lowering = !has_sample_d;
Will do.
>
>> +   }
>>
>>     if (!need_lowering)
>>        return visit_continue;
>> @@ -154,7 +166,9 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir)
>>                              expr(ir_unop_sqrt, dot(dPdy, dPdy)));
>>     }
>>
>> -   /* lambda_base = log2(rho).  We're ignoring GL state biases for now. */
>> +   /* lambda_base = log2(rho).  It will be biased and clamped by values
>> +    * defined in SAMPLER_STATE to get the final lambda.
>> +    */
>>     ir->op = ir_txl;
>>     ir->lod_info.lod = expr(ir_unop_log2, rho);
>>
>> @@ -168,8 +182,12 @@ bool
>>  brw_lower_texture_gradients(struct brw_context *brw,
>>                              struct exec_list *instructions)
>>  {
>> +   /* sample_d is slower than the lowered version on gen7, and is not allowed
>> +    * in SIMD16 mode.  Treating it as unsupported improves the performance.
>> +    */
>> +   bool has_sample_d = brw->gen != 7;
>
> Based on the data in one of the other messages, it sounds like this
> selector needs to be slightly more complex.
To extend it for Haswell and maybe Sandy Bridge?  It is also possible
to apply this trick only on fragment shaders.  Should I do that?

Now I have my Haswell set up, I have a few more observations.  This
patch helps the performance for two reasons

 - it allows the shaders to run in SIMD16 mode
 - it replaces sample_d by sample_l (plus some math ops)

On both Ivy Bridge and Haswell, SIMD16 helps the performance by 10-15%
for this game.  Avoiding sample_d helps the performance by another
10-15% on Ivy Bridge.  However, it does not seem to help Haswell.  I
am still trying to figure out why (or why it helps Ivy Bridge).


>
>>     bool has_sample_d_c = brw->gen >= 8 || brw->is_haswell;
>> -   lower_texture_grad_visitor v(has_sample_d_c);
>> +   lower_texture_grad_visitor v(has_sample_d, has_sample_d_c);
>>
>>     visit_list_elements(&v, instructions);
>



-- 
olv at LunarG.com


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