[Mesa-dev] [PATCH 07/17] mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponents
Ian Romanick
idr at freedesktop.org
Tue Sep 10 12:10:54 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16,
but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/get.c | 1 -
src/mesa/main/get_hash_params.py | 2 +-
2 files changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index e7c24c7..4f6f59a 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -714,7 +714,6 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_MAX_VARYING_FLOATS_ARB:
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
- case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
v->value_int = ctx->Const.MaxVarying * 4;
break;
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 48bd371..a6ec120 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -330,7 +330,7 @@ descriptor=[
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
# GL 3.0 / GLES3
- [ "MAX_VERTEX_OUTPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
+ [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
[ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
# GL_ARB_ES3_compatibility
--
1.8.1.4
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