[Mesa-dev] [PATCH 09/17] mesa: Expose MAX_GEOMETRY_{INPUT, OUTPUT}_COMPONENTS on OpenGL 3.2
Ian Romanick
idr at freedesktop.org
Wed Sep 11 14:07:20 PDT 2013
On 09/11/2013 03:58 PM, Paul Berry wrote:
> On 10 September 2013 12:10, Ian Romanick <idr at freedesktop.org
> <mailto:idr at freedesktop.org>> wrote:
>
> From: Ian Romanick <ian.d.romanick at intel.com
> <mailto:ian.d.romanick at intel.com>>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com
> <mailto:ian.d.romanick at intel.com>>
> Cc: Paul Berry <stereotype441 at gmail.com
> <mailto:stereotype441 at gmail.com>>
> ---
> src/mesa/main/get_hash_params.py | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/get_hash_params.py
> b/src/mesa/main/get_hash_params.py
> index 1384134..6681123 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -329,9 +329,11 @@ descriptor=[
> [ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
> [ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
>
> - # GL 3.0 / GLES3
> + # GL 3.2 / GLES3
> [ "MAX_VERTEX_OUTPUT_COMPONENTS",
> "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents),
> extra_gl32_es3" ],
> [ "MAX_FRAGMENT_INPUT_COMPONENTS",
> "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents),
> extra_gl32_es3" ],
> + [ "MAX_GEOMETRY_INPUT_COMPONENTS",
> "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents),
> extra_version_32" ],
> + [ "MAX_GEOMETRY_OUTPUT_COMPONENTS",
> "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents),
> extra_version_32" ],
>
>
> It troubles me to see geometry-shader-related constants under a comment
> that says "GLES3". Maybe make a section for "GL 3.2 / GLES3" for
> MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS and a
> section "GL 3.2" for MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS?
That's fair. I can split those out under a "# GL 3.2" header.
> Also, was the old "GL 3.0" comment just bogus? It might be worth
> explaining that in the commit message. It would have saved me a bunch
> of spec digging :)
Yes. The MAX_VERTEX_OUTPUT_COMPONENTS and MAX_FRAGMENT_INPUT_COMPONENTS
queries were added in OpenGL 3.2 (with geometry shaders) and OpenGL ES 3.0.
> In any case, the patch is:
>
> Reviewed-by: Paul Berry <stereotype441 at gmail.com
> <mailto:stereotype441 at gmail.com>>
>
>
>
> # GL_ARB_ES3_compatibility
> [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex),
> extra_ARB_ES3_compatibility_api_es3"],
> --
> 1.8.1.4
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