[Mesa-dev] [PATCH] glsl/builtins: Fix {texture1D, texture2D, shadow1D}ArrayLod availibility.
Paul Berry
stereotype441 at gmail.com
Thu Sep 12 11:29:23 PDT 2013
These functions are defined in EXT_texture_array, which makes no
mention of what shader types they should be allowed in. At the time
EXT_texture_array was introduced, functions ending in "Lod" were
available only in vertex shaders, however this restriction was lifted
in later spec versions and extensions.
We already have the function lod_exists_in_stage() for figuring out
whether functions ending in "Lod" should be available, so just re-use
that.
---
src/glsl/builtin_functions.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index ce78df1..10fc590 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -214,9 +214,9 @@ gpu_shader5(const _mesa_glsl_parse_state *state)
}
static bool
-vs_texture_array(const _mesa_glsl_parse_state *state)
+texture_array_lod(const _mesa_glsl_parse_state *state)
{
- return state->target == vertex_shader &&
+ return lod_exists_in_stage(state) &&
state->EXT_texture_array_enable;
}
@@ -1610,7 +1610,7 @@ builtin_builder::create_builtins()
NULL);
add_function("texture1DArrayLod",
- _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type),
+ _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArray_type, 2, glsl_type::vec2_type),
NULL);
add_function("texture1DProjLod",
@@ -1643,7 +1643,7 @@ builtin_builder::create_builtins()
NULL);
add_function("texture2DArrayLod",
- _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type),
+ _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler2DArray_type, 3, glsl_type::vec3_type),
NULL);
add_function("texture2DProjLod",
@@ -1726,7 +1726,7 @@ builtin_builder::create_builtins()
NULL);
add_function("shadow1DArrayLod",
- _texture(ir_txl, vs_texture_array, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type),
+ _texture(ir_txl, texture_array_lod, glsl_type::vec4_type, glsl_type::sampler1DArrayShadow_type, 2, glsl_type::vec3_type),
NULL);
add_function("shadow1DProjLod",
--
1.8.4
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