[Mesa-dev] gallium-bind-sampler-states branch
Roland Scheidegger
sroland at vmware.com
Fri Sep 13 07:50:08 PDT 2013
Am 13.09.2013 02:46, schrieb Brian Paul:
>
> I just pushed a gallium-bind-sampler-states branch to my git repo at
> git://people.freedesktop.org/~brianp/mesa
>
> It replaces the four
> pipe_context::bind_fragment/vertex/geometry/compute_sampler_states()
> functions with a single bind_sampler_states() function:
>
> void (*bind_sampler_states)(struct pipe_context *,
> unsigned shader, unsigned start_slot,
> unsigned num_samplers, void **samplers);
>
> At this point start_slot is always zero (at least for non-compute
> shaders). And as the updated gallium docs explain, at some point calls
> to bind_sampler_states() will be used to updated sub-ranges, but that
> never happens currently.
>
> I've updated all the drivers, state trackers, utils, etc.
>
> I've tested the svga, llvmpipe and softpipe drivers. 'make check' and a
> texture subset of piglit pass w/out regressions. I'd appreciate it if
> other driver developers would test their favorite driver.
>
>
> Next, I'd like to consolidate the
> set_vertex/geometry/fragment/compute_sampler_views() functions with a
> single function. But I have no idea when I'll get around to that.
>
This looks good to me. And I'm very much in favor of doing the same for
sampler_views() (even more so because for d3d10 we need to have 128 of
them not just 16 and I suspect they get changed more often too).
Roland
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