[Mesa-dev] [PATCH 1/3] glsl: Enable ARB_explicit_attrib_location in GLSL 3.30.
Kenneth Graunke
kenneth at whitecape.org
Fri Sep 13 11:25:41 PDT 2013
GLSL 3.30 wholly includes the ARB_explicit_attrib_location
functionality. Failing to set this flag meant we wouldn't handle the
layout qualifiers appropriately.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reported-by: Dan Ginsburg <dang at valvesoftware.com>
Cc: Ian Romanick <idr at freedesktop.org>
---
src/glsl/glsl_parser_extras.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index cac5a18..aa3ad8d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -304,7 +304,7 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
this->ARB_uniform_buffer_object_enable = true;
}
- if (this->language_version == 300 && this->es_shader) {
+ if (this->is_version(330, 300)) {
this->ARB_explicit_attrib_location_enable = true;
}
}
--
1.8.3.4
More information about the mesa-dev
mailing list