[Mesa-dev] [PATCH] glsl: Delete builtin_builder::shader when destroying built-ins.
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 16 23:48:24 PDT 2013
I would use _mesa_delete_shader, but it's declared static, and we don't
really need any of the stuff in it anyway.
This fixes a memory leak caught by Valgrind.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/builtin_functions.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 528af0d..dbd9d53 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -578,6 +578,9 @@ builtin_builder::release()
{
ralloc_free(mem_ctx);
mem_ctx = NULL;
+
+ ralloc_free(shader);
+ shader = NULL;
}
void
--
1.8.3.4
More information about the mesa-dev
mailing list