[Mesa-dev] [PATCH 10/24] glsl: Implement parser support for atomic counters.
Francisco Jerez
currojerez at riseup.net
Wed Sep 18 12:35:36 PDT 2013
Ian Romanick <idr at freedesktop.org> writes:
> On 09/15/2013 02:10 AM, Francisco Jerez wrote:
>>[...]
>>
>>
>> +#include <map>
>> +#include <set>
>
> No. We are not using STL or templates.
>
Any reason for it to be still so?
Actually I started implementing this patch using one of mesa's hash
tables, but at some point I realized I was cluttering the code with
pointer casts, awkward syntax and memory management code spread over
several different places around _mesa_glsl_parse_state. I'm fine either
way, really, I can revert to my earlier code if you really want -- It's
just not going to be especially fun for whoever gets to maintain it.
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