[Mesa-dev] [PATCH 3/3] mesa: remove handcounted magic number

Dylan Noblesmith nobled at dreamwidth.org
Fri Sep 20 08:55:41 PDT 2013


Also make it a compile-time error with STATIC_ASSERT.
---
 src/mesa/main/teximage.c |   33 ++++++++++++++++++++-------------
 1 file changed, 20 insertions(+), 13 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index b719fc8..7a1d808 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -661,22 +661,29 @@ _mesa_delete_texture_image(struct gl_context *ctx,
 GLboolean
 _mesa_is_proxy_texture(GLenum target)
 {
+   unsigned i;
+   static const GLenum targets[] = {
+      GL_PROXY_TEXTURE_1D,
+      GL_PROXY_TEXTURE_2D,
+      GL_PROXY_TEXTURE_3D,
+      GL_PROXY_TEXTURE_CUBE_MAP,
+      GL_PROXY_TEXTURE_RECTANGLE,
+      GL_PROXY_TEXTURE_1D_ARRAY,
+      GL_PROXY_TEXTURE_2D_ARRAY,
+      GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
+      GL_PROXY_TEXTURE_2D_MULTISAMPLE,
+      GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+   };
    /*
-    * NUM_TEXTURE_TARGETS should match number of terms below, except
there's no
+    * NUM_TEXTURE_TARGETS should match number of terms above, except
there's no
     * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
     */
-   assert(NUM_TEXTURE_TARGETS == 10 + 2);
-
-   return (target == GL_PROXY_TEXTURE_1D ||
-           target == GL_PROXY_TEXTURE_2D ||
-           target == GL_PROXY_TEXTURE_3D ||
-           target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
-           target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
-           target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
-           target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
-           target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
-           target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
-           target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
+   STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
+
+   for (i = 0; i < Elements(targets); ++i)
+      if (target == targets[i])
+         return GL_TRUE;
+   return GL_FALSE;
 }


-- 
1.7.9.5
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