[Mesa-dev] [PATCH 02/11] i965: Initialize all member variables of vec4_instruction on construction.

Francisco Jerez currojerez at riseup.net
Fri Sep 20 21:51:40 PDT 2013


The vec4_instruction object relies on the memory allocator zeroing out
its contents before it's initialized, which is quite an unusual
practice in the C++ world because it ties objects to some specific
allocation scheme, and gives unpredictable results when an object is
created with a different allocator -- Stack allocation, array
allocation, or aggregation inside a different object are some of the
useful possibilities that come to my mind.  Initialize all fields from
the constructor and stop using the zeroing allocator.

Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/i965/brw_vec4.h           |  2 +-
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 15 +++++++++++++++
 2 files changed, 16 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 689040b..847c75e 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -168,7 +168,7 @@ with_writemask(dst_reg const &r, int mask);
 
 class vec4_instruction : public backend_instruction {
 public:
-   DECLARE_RZALLOC_CXX_OPERATORS(vec4_instruction)
+   DECLARE_RALLOC_CXX_OPERATORS(vec4_instruction)
 
    vec4_instruction(vec4_visitor *v, enum opcode opcode,
 		    dst_reg dst = dst_reg(),
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 3ff6a61..6b9c4c6 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -38,7 +38,22 @@ vec4_instruction::vec4_instruction(vec4_visitor *v,
    this->src[0] = src0;
    this->src[1] = src1;
    this->src[2] = src2;
+   this->saturate = false;
+   this->force_writemask_all = false;
+   this->no_dd_clear = false;
+   this->no_dd_check = false;
+   this->conditional_mod = BRW_CONDITIONAL_NONE;
+   this->sampler = 0;
+   this->texture_offset = 0;
+   this->target = 0;
+   this->shadow_compare = false;
    this->ir = v->base_ir;
+   this->urb_write_flags = BRW_URB_WRITE_NO_FLAGS;
+   this->header_present = false;
+   this->mlen = 0;
+   this->base_mrf = 0;
+   this->offset = 0;
+   this->ir = NULL;
    this->annotation = v->current_annotation;
 }
 
-- 
1.8.3.4



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