[Mesa-dev] [PATCH] add LIBGL_NEVER_INDIRECT env var to disable fallback to indirect
Eric Anholt
eric at anholt.net
Wed Sep 25 15:59:56 PDT 2013
Chris Forbes <chrisf at ijw.co.nz> writes:
> This is useful when working on the drivers, since falling back to
> indirect rendering means we broke our driver's ability to load somehow.
How about just making unresolved symbols at dlopen() time fatal? I
didn't quite find a way to do so last time I looked, but I think it
would be better for everyone than what we have today.
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