[Mesa-dev] [PATCH 00/18] Consolidating r600_texture.c

Christian König deathsimple at vodafone.de
Wed Sep 25 23:50:15 PDT 2013


Am 26.09.2013 03:35, schrieb Marek Olšák:
> Nothing too exciting, I'm just consolidating some code between r600g and radeonsi. There are some small improvements though:
> 1) The CMASK buffer for MSAA colorbuffers is cleared with CP DMA instead of using the CPU.
> 2) This series enables 2D tiling for compressed textures on SI. I think it was disabled accidentally.
> 3) Some of the changes will make implementing async DMA easier in the future, but don't get too excited - it's not on my TODO list right now.
>
> Please review.

I'm not enough into the code to review most of it, but the changes 
looked reasonable to me.

Leave me a note if that is committed so I can consolidate the UVD code 
as well.

Christian.

>
> Marek
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