[Mesa-dev] [PATCH 2/3] glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etc
Ian Romanick
idr at freedesktop.org
Fri Sep 27 11:55:52 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents
gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents
v2: Add types so that the code compiles. Pointed out by Brian.
v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Brian Paul <brianp at vmware.com> [v2]
Reviewed-by: Marek Olšák <marek.olsak at amd.com> [v2]
Reviewed-by: Paul Berry <stereotype441 at gmail.com> [v2]
---
src/glsl/builtin_variables.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 6a808c0..a75bb6d 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -497,9 +497,9 @@ builtin_variable_generator::generate_constants()
*/
if (state->is_version(0, 300)) {
add_const("gl_MaxVertexOutputVectors",
- state->Const.MaxVaryingFloats / 4);
+ state->ctx->Const.VertexProgram.MaxOutputComponents / 4);
add_const("gl_MaxFragmentInputVectors",
- state->Const.MaxVaryingFloats / 4);
+ state->ctx->Const.FragmentProgram.MaxInputComponents / 4);
} else {
add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4);
}
--
1.8.1.4
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