[Mesa-dev] [PATCH 3/5] glsl_compiler: Always log the compiler diagnostics
Ian Romanick
idr at freedesktop.org
Fri Sep 27 11:58:04 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
Not just when there's an error.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/main.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 8f59ada..4632356 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -371,8 +371,10 @@ main(int argc, char **argv)
compile_shader(ctx, shader);
- if (!shader->CompileStatus) {
+ if (strlen(shader->InfoLog) > 0)
printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);
+
+ if (!shader->CompileStatus) {
status = EXIT_FAILURE;
break;
}
--
1.8.1.4
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