[Mesa-dev] [PATCH 9/9] i965: Add a real native TexStorage path.
Chad Versace
chad.versace at linux.intel.com
Fri Sep 27 15:50:45 PDT 2013
On 09/18/2013 12:59 PM, Eric Anholt wrote:
> We originally had a path just did the loop and called
> ctx->Driver.AllocTextureImageBuffer(), which I moved into Mesa core. But
> we can do better, avoiding incorrect miptree size guesses and later
> texture validations by just directly allocating the miptree and setting it
> to all the images.
> ---
> src/mesa/drivers/dri/i965/intel_tex.c | 65 +++++++++++++++++++++++++++++++++++
> 1 file changed, 65 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_tex.c b/src/mesa/drivers/dri/i965/intel_tex.c
> index eecffc9..5bc9d25 100644
> --- a/src/mesa/drivers/dri/i965/intel_tex.c
> +++ b/src/mesa/drivers/dri/i965/intel_tex.c
> @@ -111,6 +111,70 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
> return true;
> }
>
> +/**
> + * ctx->Driver.AllocTextureStorage() handler.
> + *
> + * Compare this to _mesa_alloc_texture_storage, which would call into
> + * intel_alloc_texture_image_buffer() above.
> + */
> +static GLboolean
> +intel_alloc_texture_storage(struct gl_context *ctx,
> + struct gl_texture_object *texobj,
> + GLsizei levels, GLsizei width,
> + GLsizei height, GLsizei depth)
> +{
> + struct brw_context *brw = brw_context(ctx);
> + struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
> + struct gl_texture_image *first_image = texobj->Image[0][0];
> + int num_samples = intel_quantize_num_samples(brw->intelScreen,
> + first_image->NumSamples);
> + const int numFaces = _mesa_num_tex_faces(texobj->Target);
> + int face;
> + int level;
> +
> + printf("storage %d!\n", first_image->NumSamples);
Here's a stray printf. Maybe you want a DBG instead?
> +
> + /* If the object's current miptree doesn't match what we need, make a new
> + * one.
> + */
> + if (!intel_texobj->mt ||
> + !intel_miptree_match_image(intel_texobj->mt, first_image) ||
> + intel_texobj->mt->last_level != levels - 1) {
> + intel_miptree_release(&intel_texobj->mt);
> + intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
> + first_image->TexFormat,
> + 0, levels - 1,
> + width, height, depth,
> + false, /* expect_accelerated */
> + num_samples,
> + INTEL_MIPTREE_TILING_ANY);
> +
> + }
> +
> + for (face = 0; face < numFaces; face++) {
> + for (level = 0; level < levels; level++) {
> + struct gl_texture_image *image = texobj->Image[face][level];
> + struct intel_texture_image *intel_image = intel_texture_image(image);
> +
> + image->NumSamples = num_samples;
> +
> + _swrast_free_texture_image_buffer(ctx, image);
> + if (!_swrast_init_texture_image(image))
> + return false;
> +
> + intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
> + }
> + }
The above loop-body looks to me like the correct reduction of
intel_alloc_texture_image_buffer().
> +
> + /* The miptree is in a validated state, so no need to check later. */
> + intel_texobj->needs_validate = false;
> + intel_texobj->validated_first_level = 0;
> + intel_texobj->validated_last_level = levels - 1;
> +
> + return true;
> +}
> +
> +
> static void
> intel_free_texture_image_buffer(struct gl_context * ctx,
> struct gl_texture_image *texImage)
> @@ -184,6 +248,7 @@ intelInitTextureFuncs(struct dd_function_table *functions)
> functions->DeleteTexture = intelDeleteTextureObject;
> functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
> functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
> + functions->AllocTextureStorage = intel_alloc_texture_storage;
> functions->MapTextureImage = intel_map_texture_image;
> functions->UnmapTextureImage = intel_unmap_texture_image;
> }
>
Fix the stray printf and patch 9 is
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
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