[Mesa-dev] [v2 3/4] glsl: export populate_symbol_table
Tapani Pälli
tapani.palli at intel.com
Sun Sep 29 23:14:58 PDT 2013
will be used by compiler code when loading shaders from the cache
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/glsl/linker.cpp | 2 +-
src/glsl/linker.h | 3 +++
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index c54b704..17290eb 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -841,7 +841,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
/**
* Populates a shaders symbol table with all global declarations
*/
-static void
+void
populate_symbol_table(gl_shader *sh)
{
sh->symbols = new(sh) glsl_symbol_table;
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 8a0027d..58ff8e1 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -26,6 +26,9 @@
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
+void
+populate_symbol_table(gl_shader *sh);
+
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);
--
1.8.1.4
More information about the mesa-dev
mailing list