[Mesa-dev] [PATCH V4 09/13] i965: make room in the binding table for a full alternate set of surface_states
Chris Forbes
chrisf at ijw.co.nz
Mon Sep 30 03:08:39 PDT 2013
Worst-case is that *every* texunit uses a format that needs overriding.
V4: Place the gather slots last, so shaders which don't use gather don't
get penalized by having a huge binding table.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/drivers/dri/i965/brw_context.h | 20 ++++++++++++++++++--
1 file changed, 18 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 0f88bad..3f2f4ea 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -660,6 +660,13 @@ struct brw_gs_prog_data
* | . | . |
* | : | : |
* | 36 | UBO 11 |
+ * |-----|-------------------------|
+ * | 37 | Shader time buffer |
+ * |-----|-------------------------|
+ * | 38 | Gather texture 0 |
+ * | . | . |
+ * | : | : |
+ * | 53 | Gather texture 15 |
* +-------------------------------+
*
* Our VS (and Gen7 GS) binding tables are programmed as follows:
@@ -676,6 +683,13 @@ struct brw_gs_prog_data
* | . | . |
* | : | : |
* | 28 | UBO 11 |
+ * |-----|-------------------------|
+ * | 29 | Shader time buffer |
+ * |-----|-------------------------|
+ * | 30 | Gather texture 0 |
+ * | . | . |
+ * | : | : |
+ * | 45 | Gather texture 15 |
* +-------------------------------+
*
* Our (gen6) GS binding tables are programmed as follows:
@@ -692,14 +706,16 @@ struct brw_gs_prog_data
#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
+#define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
/** Maximum size of the binding table. */
-#define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
+#define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
#define SURF_INDEX_VEC4_CONST_BUFFER (0)
#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
#define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
-#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
+#define SURF_INDEX_VEC4_GATHER_TEXTURE(t) (SURF_INDEX_VEC4_SHADER_TIME + 1 + (t))
+#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
#define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
--
1.8.4
More information about the mesa-dev
mailing list