[Mesa-dev] [PATCH] llvmpipe: Remove unnecessary null check of shader.

Brian Paul brianp at vmware.com
Mon Sep 30 07:34:30 PDT 2013


On 09/27/2013 10:30 PM, Vinson Lee wrote:
> shader has already been dereferenced earlier so cannot be null here.
>
> Fixes "Dereference before null check" defect reported by Coverity.
>
> Signed-off-by: Vinson Lee <vlee at freedesktop.org>
> ---
>   src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
> index 875a3cf..8223d2a 100644
> --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
> +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
> @@ -2435,7 +2435,7 @@ generate_variant(struct llvmpipe_context *lp,
>            !shader->info.base.uses_kill
>         ? TRUE : FALSE;
>
> -   if ((!shader || shader->info.base.num_tokens <= 1) &&
> +   if ((shader->info.base.num_tokens <= 1) &&
>          !key->depth.enabled && !key->stencil[0].enabled) {
>         variant->ps_inv_multiplier = 0;
>      } else {
>

Reviewed-by: Brian Paul <brianp at vmware.com>



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