[Mesa-dev] [PATCH 2/4] glapi: Fix build break in 'make check' on non-shared-glapi builds

Timothy Arceri t_arceri at yahoo.com.au
Tue Apr 1 14:25:12 PDT 2014


Thanks Ian,

Reviewed-by: Timothy Arceri <t_arceri at yahoo.com.au>

I wasn't aware of this test. I guess the other KHR_debug functions
should be added here also? If so I can create a patch for this later
today unless you just want to do it.

When I get some time I might also add another dot point to the 'Adding
Extensions' heading in the developer notes about updating
dispatch_sanity and check_table. Just for clarity is my understanding of
the difference between the check table and the dispatch sanity test
correct? 
check table test - makes sure an extension that is expected to be
available is actually available?
dispatch sanity - only extensions that a expected be available are
available (nothing extra)?

Tim


On Tue, 2014-04-01 at 13:15 -0700, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the
> GL_KHR_debug output functions.  As a result, the function names in
> struct _glapi_table also changed.  The table in check_table.cpp used the
> ARB names.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Vinson Lee <vlee at freedesktop.org>
> Cc: Timothy Arceri <t_arceri at yahoo.com.au>
> ---
>  src/mapi/glapi/tests/check_table.cpp | 8 ++++----
>  1 file changed, 4 insertions(+), 4 deletions(-)
> 
> diff --git a/src/mapi/glapi/tests/check_table.cpp b/src/mapi/glapi/tests/check_table.cpp
> index 375645b..89d9073 100644
> --- a/src/mapi/glapi/tests/check_table.cpp
> +++ b/src/mapi/glapi/tests/check_table.cpp
> @@ -1227,10 +1227,10 @@ const struct name_offset known_dispatch[] = {
>     { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
>     { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
>     { "glShaderBinary", _O(ShaderBinary) },
> -   { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
> -   { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
> -   { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
> -   { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
> +   { "glDebugMessageCallback", _O(DebugMessageCallback) },
> +   { "glDebugMessageControl", _O(DebugMessageControl) },
> +   { "glDebugMessageInsert", _O(DebugMessageInsert) },
> +   { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
>     { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
>     { "glGetnColorTableARB", _O(GetnColorTableARB) },
>     { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },




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