[Mesa-dev] [PATCH 2/4] glapi: Fix build break in 'make check' on non-shared-glapi builds
Ian Romanick
idr at freedesktop.org
Wed Apr 2 16:19:07 PDT 2014
On 04/02/2014 03:43 PM, Dieter Nützel wrote:
> Am 02.04.2014 08:12, schrieb Timothy Arceri:
>> On Wed, 2014-04-02 at 00:56 +0200, Dieter Nützel wrote:
>>> Hello Ian, hello Timothy,
>>>
>>> does this fix the regression introduced with commit fb78fa58?
>>>
>>> [Mesa-dev] Mesa git (r600g): OpenGL Error(GL_INVALID_OPERATION):
>>> initTexture2D (bisected)
>>> http://lists.freedesktop.org/archives/mesa-dev/2014-March/056165.html
>>>
>>> Thanks,
>>> Dieter
>>
>> Hi Dieter,
>>
>> I just ran ./build/Release/gl-320-primitive-sprite on Mesa 10.2.0-devel
>> (git-76ba50a) on Intel graphics and it ran fine with no error. Have you
>> tried running it again with the latest code from git?
>> Tim
>
> Hello Tim,
>
> thank you very much for your direct reply!
> I've retested it with Mesa git daily on my _32bit_ system.
> All with same result.
> I even recompiled ogl-samples after recheckout several times NO go.
> Last try last night 8-(
>
> But,
>
> ...argh,
> after your request I've cloned ogl-samples this evening again and can't
> compile it anylonger. Someone changed the code to compile on 64 bit
> system only now, I think:
>
> [ 13%] Building CXX object
> framework/CMakeFiles/framework.dir/compiler.cpp.o
> Linking CXX static library libframework.a
> [ 13%] Built target framework
> Scanning dependencies of target es-200-draw-elements
> [ 13%] Building CXX object
> tests/CMakeFiles/es-200-draw-elements.dir/es-200-draw-elements.cpp.o
> Linking CXX executable ../build/Release/es-200-draw-elements
> /usr/lib/gcc/i586-suse-linux/4.8/../../../../i586-suse-linux/bin/ld:
> skipping incompatible
> /opt/ogl-samples/external/FreeImage-3.15.4/linux64/libfreeimage.a when
> searching for -lfreeimage
He's shipping a prebuilt .a??? Madness! Is there source code for
FreeImage included? Can you just build a 32-bit version? It seems like
he has a crazy build system...
> /usr/lib/gcc/i586-suse-linux/4.8/../../../../i586-suse-linux/bin/ld:
> cannot find -lfreeimage
> collect2: error: ld returned 1 exit status
> make[2]: *** [build/Release/es-200-draw-elements] Fehler 1
> make[1]: *** [tests/CMakeFiles/es-200-draw-elements.dir/all] Fehler 2
> make: *** [all] Fehler 2
> 69.267u 4.505s 1:27.26 84.5% 0+0k 12368+11176io 44pf+0w
>
> I'll try to go back some days in ogl-samples repository and try to get
> it running (with Mesa 10.1.0), again as starting point.
>
> Any hints?
>
> -Dieter
>
>>> Am 01.04.2014 22:15, schrieb Ian Romanick:
>>> > From: Ian Romanick <ian.d.romanick at intel.com>
>>> >
>>> > Commit fb78fa58 made the GL_ARB_debug_output functions aliases of the
>>> > GL_KHR_debug output functions. As a result, the function names in
>>> > struct _glapi_table also changed. The table in check_table.cpp used
>>> > the
>>> > ARB names.
>>> >
>>> > Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>>> > Cc: Vinson Lee <vlee at freedesktop.org>
>>> > Cc: Timothy Arceri <t_arceri at yahoo.com.au>
>>> > ---
>>> > src/mapi/glapi/tests/check_table.cpp | 8 ++++----
>>> > 1 file changed, 4 insertions(+), 4 deletions(-)
>>> >
>>> > diff --git a/src/mapi/glapi/tests/check_table.cpp
>>> > b/src/mapi/glapi/tests/check_table.cpp
>>> > index 375645b..89d9073 100644
>>> > --- a/src/mapi/glapi/tests/check_table.cpp
>>> > +++ b/src/mapi/glapi/tests/check_table.cpp
>>> > @@ -1227,10 +1227,10 @@ const struct name_offset known_dispatch[] = {
>>> > { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
>>> > { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
>>> > { "glShaderBinary", _O(ShaderBinary) },
>>> > - { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
>>> > - { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
>>> > - { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
>>> > - { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
>>> > + { "glDebugMessageCallback", _O(DebugMessageCallback) },
>>> > + { "glDebugMessageControl", _O(DebugMessageControl) },
>>> > + { "glDebugMessageInsert", _O(DebugMessageInsert) },
>>> > + { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
>>> > { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
>>> > { "glGetnColorTableARB", _O(GetnColorTableARB) },
>>> > { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },
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