[Mesa-dev] [PATCH 7/7] glsl: Propagate explicit binding information from the AST all the way to the linker

Ian Romanick idr at freedesktop.org
Fri Apr 4 14:01:46 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Information about the binding was not being properly communicated from
the front-end compiler to the linker.  As a result, the linker never
knew that any UBOs had explicit bindings!

Fixes the piglit test arb_shading_language_420pack-binding-layout.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Cc: "10.1" <mesa-stable at lists.freedesktop.org>
Cc: github at socker.lepus.uberspace.de
---
 src/glsl/ast_to_hir.cpp                        |  7 +++++++
 src/glsl/link_uniform_block_active_visitor.cpp |  8 ++++++++
 src/glsl/link_uniform_block_active_visitor.h   |  3 +++
 src/glsl/link_uniform_blocks.cpp               | 14 ++++++++++++--
 4 files changed, 30 insertions(+), 2 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 8f6e901..02aedb5 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5267,6 +5267,13 @@ ast_interface_block::hir(exec_list *instructions,
          earlier->reinit_interface_type(block_type);
          delete var;
       } else {
+         /* Propagate the "binding" keyword into this UBO's fields;
+          * the UBO declaration itself doesn't get an ir_variable unless it
+          * has an instance name.  This is ugly.
+          */
+         var->data.explicit_binding = this->layout.flags.q.explicit_binding;
+         var->data.binding = this->layout.binding;
+
          state->symbols->add_variable(var);
          instructions->push_tail(var);
       }
diff --git a/src/glsl/link_uniform_block_active_visitor.cpp b/src/glsl/link_uniform_block_active_visitor.cpp
index f2f46a2..d19ce20 100644
--- a/src/glsl/link_uniform_block_active_visitor.cpp
+++ b/src/glsl/link_uniform_block_active_visitor.cpp
@@ -46,6 +46,14 @@ process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
       b->type = block_type;
       b->has_instance_name = var->is_interface_instance();
 
+      if (var->data.explicit_binding) {
+         b->has_binding = true;
+         b->binding = var->data.binding;
+      } else {
+         b->has_binding = false;
+         b->binding = 0;
+      }
+
       _mesa_hash_table_insert(ht, h, var->get_interface_type()->name,
 			      (void *) b);
       return b;
diff --git a/src/glsl/link_uniform_block_active_visitor.h b/src/glsl/link_uniform_block_active_visitor.h
index fba628a..d76dbca 100644
--- a/src/glsl/link_uniform_block_active_visitor.h
+++ b/src/glsl/link_uniform_block_active_visitor.h
@@ -36,7 +36,10 @@ struct link_uniform_block_active {
    unsigned *array_elements;
    unsigned num_array_elements;
 
+   unsigned binding;
+
    bool has_instance_name;
+   bool has_binding;
 };
 
 class link_uniform_block_active_visitor : public ir_hierarchical_visitor {
diff --git a/src/glsl/link_uniform_blocks.cpp b/src/glsl/link_uniform_blocks.cpp
index 72d6c53..1a0e643 100644
--- a/src/glsl/link_uniform_blocks.cpp
+++ b/src/glsl/link_uniform_blocks.cpp
@@ -251,7 +251,17 @@ link_uniform_blocks(void *mem_ctx,
             blocks[i].Name = ralloc_asprintf(blocks, "%s[%u]", name,
                                              b->array_elements[j]);
             blocks[i].Uniforms = &variables[parcel.index];
-            blocks[i].Binding = 0;
+
+            /* The GL_ARB_shading_language_420pack spec says:
+             *
+             *     "If the binding identifier is used with a uniform block
+             *     instanced as an array then the first element of the array
+             *     takes the specified block binding and each subsequent
+             *     element takes the next consecutive uniform block binding
+             *     point."
+             */
+            blocks[i].Binding = (b->has_binding) ? b->binding + j : 0;
+
             blocks[i].UniformBufferSize = 0;
             blocks[i]._Packing =
                gl_uniform_block_packing(block_type->interface_packing);
@@ -269,7 +279,7 @@ link_uniform_blocks(void *mem_ctx,
       } else {
          blocks[i].Name = ralloc_strdup(blocks, block_type->name);
          blocks[i].Uniforms = &variables[parcel.index];
-         blocks[i].Binding = 0;
+         blocks[i].Binding = (b->has_binding) ? b->binding : 0;
          blocks[i].UniformBufferSize = 0;
          blocks[i]._Packing =
             gl_uniform_block_packing(block_type->interface_packing);
-- 
1.8.1.4



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