[Mesa-dev] [PATCH] i965: Make sure we always compute valid index bounds before drawing.
Eric Anholt
eric at anholt.net
Mon Apr 7 10:21:28 PDT 2014
Iago Toral Quiroga <itoral at igalia.com> writes:
> When doing software rendering (i.e. rendering to the selection buffer) we need
> to make sure that we have valid index bounds before calling _tnl_draw_prims(),
> otherwise we can crash.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59455
> ---
> src/mesa/drivers/dri/i965/brw_draw.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
> index d684c17..ef0f273 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw.c
> @@ -554,7 +554,8 @@ void brw_draw_prims( struct gl_context *ctx,
> * get the minimum and maximum of their index buffer so we know what range
> * to upload.
> */
> - if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
> + if (!index_bounds_valid &&
> + (ctx->RenderMode != GL_RENDER || !vbo_all_varyings_in_vbos(arrays))) {
> perf_debug("Scanning index buffer to compute index buffer bounds. "
> "Use glDrawRangeElements() to avoid this.\n");
> vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
How about instead, let's just merge _tnl_vbo_draw_prims() into
_tnl_draw_prims(), so that this mistake can't be made again?
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