[Mesa-dev] [PATCH 2/9] meta: Refactor the BlitFramebuffer color CopyTexImage fallback.
Eric Anholt
eric at anholt.net
Tue Apr 8 14:03:13 PDT 2014
There shouldn't be anything special about copying out a subset of the src
rb to a temp before texturing from it, so just do it when we're figuring
out our src texture binding.
This drops Anuj's change to copy an extra border of 1 pixel around the src
area. I can't see how that change could be valid, and presumably if
there's some filtering problem at edges we just need to set the right
wrap mode.
---
src/mesa/drivers/common/meta_blit.c | 77 +++++++++++++++++--------------------
1 file changed, 36 insertions(+), 41 deletions(-)
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index c201521..a65fcb2 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -389,6 +389,7 @@ blitframebuffer_texture(struct gl_context *ctx,
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
GLuint tempTex = 0;
struct gl_renderbuffer *rb = readAtt->Renderbuffer;
+ struct temp_texture *meta_temp_texture;
if (rb->NumSamples && !ctx->Extensions.ARB_texture_multisample)
return false;
@@ -449,7 +450,38 @@ blitframebuffer_texture(struct gl_context *ctx,
}
}
} else {
- return false;
+ GLenum tex_base_format;
+ int srcW = abs(srcY1 - srcY0);
+ int srcH = abs(srcY1 - srcY0);
+ /* Fall back to doing a CopyTexSubImage to get the destination
+ * renderbuffer into a texture.
+ */
+ if (rb->NumSamples > 1)
+ return false;
+
+ if (do_depth) {
+ return false;
+ } else {
+ meta_temp_texture = _mesa_meta_get_temp_texture(ctx);
+ tex_base_format =
+ _mesa_base_tex_format(ctx, rb->InternalFormat);
+ }
+
+ srcLevel = 0;
+ target = meta_temp_texture->Target;
+ texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
+
+ _mesa_meta_setup_copypix_texture(ctx, meta_temp_texture,
+ srcX0, srcY0,
+ srcW, srcH,
+ tex_base_format,
+ filter);
+
+
+ srcX0 = 0;
+ srcY0 = 0;
+ srcX1 = srcW;
+ srcY1 = srcH;
}
baseLevelSave = texObj->BaseLevel;
@@ -601,7 +633,6 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLbitfield mask, GLenum filter)
{
struct blit_state *blit = &ctx->Meta->Blit;
- struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx);
struct temp_texture *depthTex = _mesa_meta_get_temp_depth_texture(ctx);
const GLint srcX = MIN2(srcX0, srcX1);
const GLint srcY = MIN2(srcY0, srcY1);
@@ -663,7 +694,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
* BlitFramebuffer function.
*/
if (use_glsl_version) {
- setup_glsl_blit_framebuffer(ctx, blit, NULL, tex->Target);
+ setup_glsl_blit_framebuffer(ctx, blit, NULL, depthTex->Target);
}
else {
_mesa_meta_setup_ff_tnl_for_blit(&blit->VAO, &blit->VBO, 2);
@@ -689,43 +720,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
if (!use_glsl_version)
- _mesa_set_enable(ctx, tex->Target, GL_TRUE);
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
- const struct gl_renderbuffer *colorReadRb = readFb->_ColorReadBuffer;
- const GLenum rb_base_format =
- _mesa_base_tex_format(ctx, colorReadRb->InternalFormat);
-
- /* Using the exact source rectangle to create the texture does incorrect
- * linear filtering along the edges. So, allocate the texture extended along
- * edges by one pixel in x, y directions.
- */
- _mesa_meta_setup_copypix_texture(ctx, tex,
- srcX - 1, srcY - 1, srcW + 2, srcH + 2,
- rb_base_format, filter);
- /* texcoords (after texture allocation!) */
- {
- verts[0].tex[0] = 1.0F;
- verts[0].tex[1] = 1.0F;
- verts[1].tex[0] = tex->Sright - 1.0F;
- verts[1].tex[1] = 1.0F;
- verts[2].tex[0] = tex->Sright - 1.0F;
- verts[2].tex[1] = tex->Ttop - 1.0F;
- verts[3].tex[0] = 1.0F;
- verts[3].tex[1] = tex->Ttop - 1.0F;
-
- /* upload new vertex data */
- _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
- }
-
- _mesa_set_viewport(ctx, 0, dstX, dstY, dstW, dstH);
- _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
- _mesa_DepthMask(GL_FALSE);
- _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- mask &= ~GL_COLOR_BUFFER_BIT;
- }
+ _mesa_set_enable(ctx, depthTex->Target, GL_TRUE);
if ((mask & GL_DEPTH_BUFFER_BIT) &&
_mesa_is_desktop_gl(ctx) &&
@@ -783,7 +778,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
}
if (!use_glsl_version)
- _mesa_set_enable(ctx, tex->Target, GL_FALSE);
+ _mesa_set_enable(ctx, depthTex->Target, GL_FALSE);
_mesa_meta_end(ctx);
--
1.9.1
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