[Mesa-dev] [PATCH 4/6] glsl: Pass gl_shader_compiler_optimizations to unroll_loops().
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 8 20:51:52 PDT 2014
Loop unrolling will need to know a few more options in the future.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/glsl_parser_extras.cpp | 2 +-
src/glsl/loop_analysis.h | 3 ++-
src/glsl/loop_unroll.cpp | 20 +++++++++++++-------
3 files changed, 16 insertions(+), 9 deletions(-)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 1fcd5f8..03c2a97 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1542,7 +1542,7 @@ do_common_optimization(exec_list *ir, bool linked,
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
progress = set_loop_controls(ir, ls) || progress;
- progress = unroll_loops(ir, ls, options->MaxUnrollIterations) || progress;
+ progress = unroll_loops(ir, ls, options) || progress;
}
delete ls;
diff --git a/src/glsl/loop_analysis.h b/src/glsl/loop_analysis.h
index f841042..295dc79 100644
--- a/src/glsl/loop_analysis.h
+++ b/src/glsl/loop_analysis.h
@@ -53,7 +53,8 @@ set_loop_controls(exec_list *instructions, loop_state *ls);
extern bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations);
+unroll_loops(exec_list *instructions, loop_state *ls,
+ const struct gl_shader_compiler_options *options);
ir_rvalue *
find_initial_value(ir_loop *loop, ir_variable *var);
diff --git a/src/glsl/loop_unroll.cpp b/src/glsl/loop_unroll.cpp
index 789655e..11680b3 100644
--- a/src/glsl/loop_unroll.cpp
+++ b/src/glsl/loop_unroll.cpp
@@ -25,15 +25,18 @@
#include "loop_analysis.h"
#include "ir_hierarchical_visitor.h"
+#include "main/mtypes.h"
+
namespace {
class loop_unroll_visitor : public ir_hierarchical_visitor {
public:
- loop_unroll_visitor(loop_state *state, unsigned max_iterations)
+ loop_unroll_visitor(loop_state *state,
+ const struct gl_shader_compiler_options *options)
{
this->state = state;
this->progress = false;
- this->max_iterations = max_iterations;
+ this->options = options;
}
virtual ir_visitor_status visit_leave(ir_loop *ir);
@@ -45,7 +48,7 @@ public:
loop_state *state;
bool progress;
- unsigned max_iterations;
+ const struct gl_shader_compiler_options *options;
};
} /* anonymous namespace */
@@ -244,16 +247,18 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
iterations = ls->limiting_terminator->iterations;
+ const int max_iterations = options->MaxUnrollIterations;
+
/* Don't try to unroll loops that have zillions of iterations either.
*/
- if (iterations > (int) max_iterations)
+ if (iterations > max_iterations)
return visit_continue;
/* Don't try to unroll nested loops and loops with a huge body.
*/
loop_unroll_count count(&ir->body_instructions);
- if (count.fail || count.nodes * iterations > (int)max_iterations * 5)
+ if (count.fail || count.nodes * iterations > max_iterations * 5)
return visit_continue;
/* Note: the limiting terminator contributes 1 to ls->num_loop_jumps.
@@ -338,9 +343,10 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
bool
-unroll_loops(exec_list *instructions, loop_state *ls, unsigned max_iterations)
+unroll_loops(exec_list *instructions, loop_state *ls,
+ const struct gl_shader_compiler_options *options)
{
- loop_unroll_visitor v(ls, max_iterations);
+ loop_unroll_visitor v(ls, options);
v.run(instructions);
--
1.9.1
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