[Mesa-dev] [PATCH 1/6] i965: Correct EmitNoIndirect shader compiler option flags.
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 8 20:51:49 PDT 2014
These were out of sync with the flags used to control
lower_variable_index_to_cond_assign in brw_shader.cpp.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_context.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
This series is also available as 'loop-vi-v4' of ~kwg/mesa.
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index e113654..28118b9 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -485,12 +485,11 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
- ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
-
- ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
+ ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput =
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
(i == MESA_SHADER_FRAGMENT);
+ ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
}
--
1.9.1
More information about the mesa-dev
mailing list