[Mesa-dev] [PATCH 06/10] mesa: support inactive uniforms in glUniform* functions
Tapani Pälli
tapani.palli at intel.com
Wed Apr 9 02:56:50 PDT 2014
Support inactive uniforms that have explicit location set in
glUniform* functions.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/mesa/main/uniform_query.cpp | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 5f1af08..e33800a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -253,6 +253,21 @@ validate_uniform_parameters(struct gl_context *ctx,
return false;
}
+ /* If the driver storage pointer in remap table is -1, we ignore silently.
+ *
+ * GL_ARB_explicit_uniform_location spec says:
+ * "What happens if Uniform* is called with an explicitly defined
+ * uniform location, but that uniform is deemed inactive by the
+ * linker?
+ *
+ * RESOLVED: The call is ignored for inactive uniform variables and
+ * no error is generated."
+ *
+ */
+ if (ctx->Extensions.ARB_explicit_uniform_location &&
+ shProg->UniformRemapTable[location] == (gl_uniform_storage *) -1)
+ return false;
+
_mesa_uniform_split_location_offset(shProg, location, loc, array_index);
if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
--
1.9.0
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