[Mesa-dev] [PATCH] r600g: Don't leak bytecode on shader compile failure

Marek Olšák maraeo at gmail.com
Wed Apr 9 04:35:45 PDT 2014


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, Apr 9, 2014 at 8:39 AM, Michel Dänzer <michel at daenzer.net> wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74868
>
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
>  src/gallium/drivers/r600/r600_shader.c | 18 +++++++++++-------
>  1 file changed, 11 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index ddf79ee..b198359 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -155,7 +155,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
>         r = r600_shader_from_tgsi(rctx, shader, key);
>         if (r) {
>                 R600_ERR("translation from TGSI failed !\n");
> -               return r;
> +               goto error;
>         }
>
>         /* disable SB for geom shaders - it can't handle the CF_EMIT instructions */
> @@ -169,7 +169,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
>                 r = r600_bytecode_build(&shader->shader.bc);
>                 if (r) {
>                         R600_ERR("building bytecode failed !\n");
> -                       return r;
> +                       goto error;
>                 }
>         }
>
> @@ -182,7 +182,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
>                                              dump, use_sb);
>                 if (r) {
>                         R600_ERR("r600_sb_bytecode_process failed !\n");
> -                       return r;
> +                       goto error;
>                 }
>         }
>
> @@ -192,16 +192,16 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
>                         r = r600_sb_bytecode_process(rctx, &shader->gs_copy_shader->shader.bc,
>                                                      &shader->gs_copy_shader->shader, dump, 0);
>                         if (r)
> -                               return r;
> +                               goto error;
>                 }
>
>                 if ((r = store_shader(ctx, shader->gs_copy_shader)))
> -                       return r;
> +                       goto error;
>         }
>
>         /* Store the shader in a buffer. */
>         if ((r = store_shader(ctx, shader)))
> -               return r;
> +               goto error;
>
>         /* Build state. */
>         switch (shader->shader.processor_type) {
> @@ -235,9 +235,13 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
>                 }
>                 break;
>         default:
> -               return -EINVAL;
> +               goto error;
>         }
>         return 0;
> +
> +error:
> +       r600_pipe_shader_destroy(ctx, shader);
> +       return r;
>  }
>
>  void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader)
> --
> 1.9.0
>
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