[Mesa-dev] [PATCH 00/19] Last of the GL_ARB_separate_shader_objects patches!
Eric Anholt
eric at anholt.net
Fri Apr 11 16:54:27 PDT 2014
Ian Romanick <idr at freedesktop.org> writes:
> This final series finishes up GL_ARB_separate_shader_objects for desktop
> OpenGL, and it implements GL_EXT_separate_shader_objects for OpenGL ES.
> It also removes GL_EXT_separate_shader_objects from desktop OpenGL.
> Note that the two EXT extensions are completely different.
>
> Currently none of the piglit tests exercise SSO on OpenGL ES, so I don't
> plan to push the last two patches until there are some ES tests.
I have a question in the middle of the series that I think will be
significant for how the last half works, so I'll wait on reviewing until
figuring that out. I'm not a fan of the unit test -- it looks like a
lot of code and formalizing of interfaces for something that would be
caught by piglit tests anyway.
Patches 2, 3, 8, 10 are:
Reviewed-by: Eric Anholt <eric at anholt.net>
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